diff options
author | Damien Picard <pioverfour> | 2022-07-15 14:30:57 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2022-07-15 14:40:04 +0300 |
commit | 2e70d5cb980ef2fda6d3bd7e89ed942f3f4b9c59 (patch) | |
tree | c4d2b144123d26b7eb202c9d9489e99a2f0f9eaa /source/blender/makesdna/DNA_camera_types.h | |
parent | 5ddbc14bb240a206ed38d5fd994db2a5ac2c4d3d (diff) |
Render: camera depth of field support for armature bone targets
This is useful when using an armature as a camera rig, to avoid creating and
targetting an empty object.
Differential Revision: https://developer.blender.org/D7012
Diffstat (limited to 'source/blender/makesdna/DNA_camera_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_camera_types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_camera_types.h b/source/blender/makesdna/DNA_camera_types.h index e0aec298cd0..10a6c936be1 100644 --- a/source/blender/makesdna/DNA_camera_types.h +++ b/source/blender/makesdna/DNA_camera_types.h @@ -54,6 +54,7 @@ typedef struct CameraBGImage { typedef struct CameraDOFSettings { /** Focal distance for depth of field. */ struct Object *focus_object; + char focus_subtarget[64]; float focus_distance; float aperture_fstop; float aperture_rotation; |