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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-03-30 15:49:07 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-03-30 15:49:07 +0400
commit052cb2afd22b9f54fdb1528066e6e3cba6db6e99 (patch)
tree6e499a7e0ec79fab64dd0467aa2380355f6e9556 /source/blender/makesdna/DNA_cloth_types.h
parent19fb497d139991ec759f3be3db53a27492c62877 (diff)
Rest shape key for cloth option, this makes it possible
to specify different spring lengths. Implementation is quite ugly because the shape key has to be pulled through the modifier stack somehow, need a more flexible data mask system to solve this properly. (commits 27773,27775,27778 by Brecht from render25 branch)
Diffstat (limited to 'source/blender/makesdna/DNA_cloth_types.h')
-rw-r--r--source/blender/makesdna/DNA_cloth_types.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_cloth_types.h b/source/blender/makesdna/DNA_cloth_types.h
index bd323c5821b..9b9f0ede526 100644
--- a/source/blender/makesdna/DNA_cloth_types.h
+++ b/source/blender/makesdna/DNA_cloth_types.h
@@ -76,8 +76,10 @@ typedef struct ClothSimSettings
short vgroup_bend; /* vertex group for scaling bending stiffness */
short vgroup_mass; /* optional vertexgroup name for assigning weight.*/
short vgroup_struct; /* vertex group for scaling structural stiffness */
+ short shapekey_rest; /* vertex group for scaling structural stiffness */
short presets; /* used for presets on GUI */
- short reset;
+ short reset;
+ short pad[3];
struct EffectorWeights *effector_weights;
} ClothSimSettings;