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authorDaniel Genrich <daniel.genrich@gmx.net>2012-01-23 05:35:14 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2012-01-23 05:35:14 +0400
commit37e128504257db0c37e31f26a626b2f92b2d10db (patch)
tree222568955cc69f16799ed2207d5e3976015b756a /source/blender/makesdna/DNA_cloth_types.h
parent62963525ced6a6a286d44eac9cca952aead2ac3f (diff)
Cloth: Add "velocity damping" to damping options. This will help with the "cloth wobbling" problem which accurs quite often when having animated characters with cloth.
Diffstat (limited to 'source/blender/makesdna/DNA_cloth_types.h')
-rw-r--r--source/blender/makesdna/DNA_cloth_types.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_cloth_types.h b/source/blender/makesdna/DNA_cloth_types.h
index 5c333c3fc1f..1079f1db835 100644
--- a/source/blender/makesdna/DNA_cloth_types.h
+++ b/source/blender/makesdna/DNA_cloth_types.h
@@ -70,6 +70,7 @@ typedef struct ClothSimSettings
float goalfrict;
float velocity_smooth; /* smoothing of velocities for hair */
float collider_friction; /* friction with colliders */
+ float vel_damping; /* damp the velocity to speed up getting to the resting position */
int stepsPerFrame; /* Number of time steps per frame. */
int flags; /* flags, see CSIMSETT_FLAGS enum above. */
@@ -82,7 +83,7 @@ typedef struct ClothSimSettings
short shapekey_rest; /* vertex group for scaling structural stiffness */
short presets; /* used for presets on GUI */
short reset;
- short pad[3];
+ short pad;
struct EffectorWeights *effector_weights;
} ClothSimSettings;