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authorJanne Karhu <jhkarh@gmail.com>2009-09-11 02:32:33 +0400
committerJanne Karhu <jhkarh@gmail.com>2009-09-11 02:32:33 +0400
commite9587a89faf33aa0c1383b59f006be4cc7443a5a (patch)
treebfa5264b90b75a58912448eb3d589b188cbd0472 /source/blender/makesdna/DNA_cloth_types.h
parentfcc5884c252ae10b07a6f8c5e1c5990e9aa4e7c5 (diff)
Hair dynamics with cloth simulation
- Hair dynamics have their own panel in particle settings with the settings from cloth panel that apply to hair. - Basic internal friction force to quickly emulate self collisions and volume preservation. (Still very early code, but gives some idea of what's possible). - Softbody simulation is no longer used for hair. * Old files with sb dynamics should just load the hair without dynamics so new dynamics can be applied. * Invasion of particles exceptions in sb code is finally over. - Collisions with other objects are disabled for now and will be worked out in the future. Other changes/fixes: - Particle mode editing flag wasn't saved properly. - Some old files with edited hair didn't load correctly. - Disabled delete & specials menu in particle mode for non-hair editing. - Fixed yet one more cloth & softbody pointcache update issue. - Disconnect/connect hair now uses only the deformed mesh so it works correctly also for subsurfed emitters. - Hair editing now updates correctly with a moving emitter.
Diffstat (limited to 'source/blender/makesdna/DNA_cloth_types.h')
-rw-r--r--source/blender/makesdna/DNA_cloth_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_cloth_types.h b/source/blender/makesdna/DNA_cloth_types.h
index 33984582d7f..5cfecf7cc01 100644
--- a/source/blender/makesdna/DNA_cloth_types.h
+++ b/source/blender/makesdna/DNA_cloth_types.h
@@ -68,6 +68,7 @@ typedef struct ClothSimSettings
float defgoal;
float goalspring;
float goalfrict;
+ float velocity_smooth; /* smoothing of velocities for hair */
int stepsPerFrame; /* Number of time steps per frame. */
int flags; /* flags, see CSIMSETT_FLAGS enum above. */
int preroll; /* How many frames of simulation to do before we start. */
@@ -78,7 +79,6 @@ typedef struct ClothSimSettings
short vgroup_struct; /* vertex group for scaling structural stiffness */
short presets; /* used for presets on GUI */
short pad;
- int pad2;
} ClothSimSettings;