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authorSebastian Parborg <darkdefende@gmail.com>2019-12-09 21:10:55 +0300
committerSebastian Parborg <darkdefende@gmail.com>2019-12-09 21:18:10 +0300
commit62ef59aa0cca736b09192b67cc924180d9c2f9f9 (patch)
treef0f76383b9536a5186abe0072b1a535e587cef22 /source/blender/makesdna/DNA_cloth_types.h
parente77fdc62b75a3b96e4c3ca5c2fc4025d8091ff99 (diff)
Add the ability to create internal springs to the cloth sim
This can be used to make closed surfaces behave more like a soft body. Reviewed By: Jacques Lucke Differential Revision: http://developer.blender.org/D5788
Diffstat (limited to 'source/blender/makesdna/DNA_cloth_types.h')
-rw-r--r--source/blender/makesdna/DNA_cloth_types.h16
1 files changed, 14 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_cloth_types.h b/source/blender/makesdna/DNA_cloth_types.h
index aca29fe1bdd..8f3a26cf9c0 100644
--- a/source/blender/makesdna/DNA_cloth_types.h
+++ b/source/blender/makesdna/DNA_cloth_types.h
@@ -119,7 +119,6 @@ typedef struct ClothSimSettings {
float bending_damping;
/** Size of voxel grid cells for continuum dynamics. */
float voxel_cell_size;
- char _pad[4];
/** Number of time steps per frame. */
int stepsPerFrame;
@@ -145,7 +144,6 @@ typedef struct ClothSimSettings {
short presets;
short reset;
- char _pad0[4];
struct EffectorWeights *effector_weights;
short bending_model;
@@ -161,6 +159,20 @@ typedef struct ClothSimSettings {
float compression_damp;
/** Mechanical damping of shear springs. */
float shear_damp;
+
+ /** The maximum lenght an internal spring can have during creation. */
+ float internal_spring_max_length;
+ /** How much the interal spring can diverge from the vertex normal during creation. */
+ float internal_spring_max_diversion;
+ /** Vertex group for scaling structural stiffness. */
+ short vgroup_intern;
+ char _pad1[2];
+ float internal_tension;
+ float internal_compression;
+ float max_internal_tension;
+ float max_internal_compression;
+ char _pad0[4];
+
} ClothSimSettings;
typedef struct ClothCollSettings {