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authorAlexander Gavrilov <angavrilov@gmail.com>2021-01-08 13:02:40 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2021-01-11 19:34:33 +0300
commite44e0e4e78bed21846c4c2455f81d678f61d212e (patch)
tree8d175701f8fbac1dc8f3aac62cbdaafa35a50b62 /source/blender/makesdna/DNA_cloth_types.h
parentac290bfbe434df43fea19f7130313a1769aefdad (diff)
Cloth: add a vertex group setting to exclude from object collision.
This can be useful as a workaround on the boundary with the pinned vertices in some situations among other things, and completely copies the existing design of the self collision vertex group setting. Differential Revision: https://developer.blender.org/D10043
Diffstat (limited to 'source/blender/makesdna/DNA_cloth_types.h')
-rw-r--r--source/blender/makesdna/DNA_cloth_types.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_cloth_types.h b/source/blender/makesdna/DNA_cloth_types.h
index 11993d95c2c..467174c4f32 100644
--- a/source/blender/makesdna/DNA_cloth_types.h
+++ b/source/blender/makesdna/DNA_cloth_types.h
@@ -240,9 +240,11 @@ typedef struct ClothCollSettings {
char _pad[4];
/** Only use colliders from this group of objects. */
struct Collection *group;
- /** Vgroup to paint which vertices are used for self collisions. */
+ /** Vgroup to paint which vertices are not used for self collisions. */
short vgroup_selfcol;
- char _pad2[6];
+ /** Vgroup to paint which vertices are not used for object collisions. */
+ short vgroup_objcol;
+ char _pad2[4];
/** Impulse clamp for object collisions. */
float clamp;
/** Impulse clamp for self collisions. */