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authorDaniel Genrich <daniel.genrich@gmx.net>2009-11-18 16:33:52 +0300
committerDaniel Genrich <daniel.genrich@gmx.net>2009-11-18 16:33:52 +0300
commit6a357cabbfd7b2d8856f7f39eb9001a475252260 (patch)
treeeb8a72d596a3e8f12f69355f0fbbda7a5d909445 /source/blender/makesdna/DNA_cloth_types.h
parenta62b3a534b055307c2bbd9707a1bcba0dbcbdb21 (diff)
Durian request: Cloth
* structural can be set to 0 * pre-roll now available through GUI and works like following: a) Pre rolled frames are NOT cached b) reset cache + cloth on pre roll setting change
Diffstat (limited to 'source/blender/makesdna/DNA_cloth_types.h')
-rw-r--r--source/blender/makesdna/DNA_cloth_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_cloth_types.h b/source/blender/makesdna/DNA_cloth_types.h
index 9423e871c77..58f68d0a514 100644
--- a/source/blender/makesdna/DNA_cloth_types.h
+++ b/source/blender/makesdna/DNA_cloth_types.h
@@ -78,7 +78,7 @@ typedef struct ClothSimSettings
short vgroup_mass; /* optional vertexgroup name for assigning weight.*/
short vgroup_struct; /* vertex group for scaling structural stiffness */
short presets; /* used for presets on GUI */
- short pad;
+ short reset;
struct EffectorWeights *effector_weights;
} ClothSimSettings;