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authorLukas Tönne <lukas.toenne@gmail.com>2014-11-06 16:05:32 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:30:06 +0300
commitbf96400558db9e8e79a00a73eba99a1ca008231f (patch)
tree85af516b6ded76da7d710b40eee03012ddc6dc41 /source/blender/makesdna/DNA_cloth_types.h
parent8dbb6f0d5dd923c57af74f16bbb0e86333dd0a51 (diff)
Use a fixed, uniform cell size for hair continuum grids.
This is a bit more awkward for artists to use, but necessary for a stable solution of the hair continuum calculation. The grid size is defined by the user, the extent of the grid is then calculated based on the hair geometry. A hard upper limit prevents bad memory allocation in case too small values are entered. Conflicts: source/blender/physics/intern/BPH_mass_spring.cpp
Diffstat (limited to 'source/blender/makesdna/DNA_cloth_types.h')
-rw-r--r--source/blender/makesdna/DNA_cloth_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_cloth_types.h b/source/blender/makesdna/DNA_cloth_types.h
index c32f6dbfbe5..f4d8faa7958 100644
--- a/source/blender/makesdna/DNA_cloth_types.h
+++ b/source/blender/makesdna/DNA_cloth_types.h
@@ -80,7 +80,7 @@ typedef struct ClothSimSettings {
* should really be separate, this struct is a horrible mess already
*/
float bending_damping; /* damping of bending springs */
- int voxel_res; /* resolution of voxel grid for interaction */
+ float voxel_cell_size; /* size of voxel grid cells for continuum dynamics */
int pad;
int stepsPerFrame; /* Number of time steps per frame. */