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authorDaniel Genrich <daniel.genrich@gmx.net>2008-03-20 21:28:40 +0300
committerDaniel Genrich <daniel.genrich@gmx.net>2008-03-20 21:28:40 +0300
commitaf8c68ddc4a67b9c329d15b540a1bc0f07d98838 (patch)
treed75f48c789b39b3feb9b8fa3b2fb56109dabb6dd /source/blender/makesdna/DNA_cloth_types.h
parent9362772ffda053186780e5f976d43a99f7cfd699 (diff)
Cloth structure names update: Sorry about this commit, it will kill all your cloth settings in old files but I had to do it before release because naming convention was really bad in cloth (e.g. using SimulationSettings instead of ClothSimSettings in DNA). Same for some structure in CollisionModifier but with no sideeffects.
Diffstat (limited to 'source/blender/makesdna/DNA_cloth_types.h')
-rw-r--r--source/blender/makesdna/DNA_cloth_types.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/makesdna/DNA_cloth_types.h b/source/blender/makesdna/DNA_cloth_types.h
index 4ba1f4f02e8..53fbd1ff72c 100644
--- a/source/blender/makesdna/DNA_cloth_types.h
+++ b/source/blender/makesdna/DNA_cloth_types.h
@@ -44,7 +44,8 @@
* as in stepsPerFrame comapred to the time step in the paper, I've used
* variables with different names to minimize confusion.
**/
-typedef struct SimulationSettings
+
+typedef struct ClothSimSettings
{
short vgroup_mass; /* optional vertexgroup name for assigning weight.*/
short vgroup_struct; /* vertex group for scaling structural stiffness */
@@ -87,10 +88,10 @@ typedef struct SimulationSettings
short pad;
int pad2;
}
-SimulationSettings;
+ClothSimSettings;
-typedef struct CollisionSettings
+typedef struct ClothCollSettings
{
float epsilon; /* min distance for collisions. */
float self_friction; /* Fiction/damping with self contact. */
@@ -101,7 +102,7 @@ typedef struct CollisionSettings
int flags; /* collision flags defined in BKE_cloth.h */
float selfepsilon; /* for selfcollision */
}
-CollisionSettings;
+ClothCollSettings;
/**