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authorLukas Tönne <lukas.toenne@gmail.com>2014-11-14 18:48:01 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:30:08 +0300
commit325990ff6e57bfbac9c3aab5d12f13670f9ef246 (patch)
tree9b7bcd29864dd5cd1e5a937fa214e25dbb88baea /source/blender/makesdna/DNA_cloth_types.h
parentfaa112cd27bbce2498910e551373a37437513f7a (diff)
Use dedicated debug values in cloth settings instead of abusing unused
other values. Conflicts: source/blender/physics/intern/BPH_mass_spring.cpp
Diffstat (limited to 'source/blender/makesdna/DNA_cloth_types.h')
-rw-r--r--source/blender/makesdna/DNA_cloth_types.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_cloth_types.h b/source/blender/makesdna/DNA_cloth_types.h
index 3144dadb680..a665c22f2a0 100644
--- a/source/blender/makesdna/DNA_cloth_types.h
+++ b/source/blender/makesdna/DNA_cloth_types.h
@@ -76,6 +76,12 @@ typedef struct ClothSimSettings {
float shrink_min; /* min amount to shrink cloth by 0.0f (no shrink) - 1.0f (shrink to nothing) */
float shrink_max; /* max amount to shrink cloth by 0.0f (no shrink) - 1.0f (shrink to nothing) */
+ /* XXX generic debug values, could be done nicer as id props */
+ float debug1;
+ float debug2;
+ int debug3;
+ int debug4;
+
/* XXX various hair stuff
* should really be separate, this struct is a horrible mess already
*/