diff options
author | Campbell Barton <ideasman42@gmail.com> | 2007-05-02 04:01:23 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2007-05-02 04:01:23 +0400 |
commit | c24aa10561c3e301989df0d7f227f478f846143a (patch) | |
tree | c0a0f86cc48f4a6f9ecedeaf479ca353abe55fde /source/blender/makesdna/DNA_customdata_types.h | |
parent | 0b0f0b0ffb0075ce889b7515ebfd822bf99426cb (diff) |
Made it so blender has an active render layer for Uv and Vertex color mesh layers.
This means changing the active UV/VCol layers wont change what renders.
needed to adjust the minor version so old files will copy the active layer to the render-uv/vcol layer.
boxpack2d.py - redoen in C now, dont need python version.
Diffstat (limited to 'source/blender/makesdna/DNA_customdata_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_customdata_types.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_customdata_types.h b/source/blender/makesdna/DNA_customdata_types.h index 921554552ef..b9f6ab0e60b 100644 --- a/source/blender/makesdna/DNA_customdata_types.h +++ b/source/blender/makesdna/DNA_customdata_types.h @@ -38,6 +38,8 @@ typedef struct CustomDataLayer { int offset; /* in editmode, offset of layer in block */ int flag; /* general purpose flag */ int active; /* number of the active layer of this type */ + int active_rnd; /* number of the layer to render*/ + char pad[4]; char name[32]; /* layer name */ void *data; /* layer data */ } CustomDataLayer; |