diff options
author | Miika Hamalainen <blender@miikah.org> | 2011-10-14 00:00:22 +0400 |
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committer | Miika Hamalainen <blender@miikah.org> | 2011-10-14 00:00:22 +0400 |
commit | 8bf78d7f5676520bf6f4241afb88fba506e342f4 (patch) | |
tree | 4b488a48bd9e5726111f75b7383874695f634ad1 /source/blender/makesdna/DNA_dynamicpaint_types.h | |
parent | 28f77d398e48a8a3d5c2732400c2838b233c27b9 (diff) |
Dynamic Paint:
* Fix: Wave "timescale" also changed simulation behavior. Now different timescale values will lead to nearly identical results, just slower or faster.
* Added "Displace Factor" setting for vertex displace surfaces. You can use it to adjust final displace strength or use negative values to paint bumps.
* Added clamp/map value to wave image sequence output settings.
* RNA description tweaking.
* General code tweaking.
Diffstat (limited to 'source/blender/makesdna/DNA_dynamicpaint_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_dynamicpaint_types.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/makesdna/DNA_dynamicpaint_types.h b/source/blender/makesdna/DNA_dynamicpaint_types.h index 2a71831e074..5fe9b657bde 100644 --- a/source/blender/makesdna/DNA_dynamicpaint_types.h +++ b/source/blender/makesdna/DNA_dynamicpaint_types.h @@ -91,8 +91,7 @@ typedef struct DynamicPaintSurface { int flags, effect; int image_resolution, substeps; - int start_frame, end_frame; - int pad; + int start_frame, end_frame, pad; /* initial color */ float init_color[4]; @@ -100,7 +99,7 @@ typedef struct DynamicPaintSurface { char init_layername[40]; int dry_speed, diss_speed; - float disp_clamp; + float depth_clamp, disp_factor; float spread_speed, color_spread_speed, shrink_speed; float drip_vel, drip_acc; @@ -108,6 +107,8 @@ typedef struct DynamicPaintSurface { /* wave settings */ float wave_damping, wave_speed, wave_timescale, wave_spring; + int pad_; + char uvlayer_name[32]; char image_output_path[240]; char output_name[40]; |