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authorBastien Montagne <montagne29@wanadoo.fr>2012-01-22 21:54:23 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2012-01-22 21:54:23 +0400
commit1a93d8834319b890ff0cbc70231b14635603ae95 (patch)
tree87ee1ecd503872e91116566db9df4730b3ebccbe /source/blender/makesdna/DNA_dynamicpaint_types.h
parentdf51fd74cf826c42a90212082abb27e99484257a (diff)
Add weight preview to WeightVG modifiers, and first, simple/basic refactor of how modifiers can generate preview.
User side: * Preview for DynamicPaint should keep the same behavior (for now). Weight preview should be somawhat quicker, though. * Preview for WeightVG modifiers is only active in WeightPaint mode, and if the affected vgroup is the active one. * Last active preview modifier in stack wins! Note: that modifier preview topic is yet to be further refined, quite raw/incomplete for now. Dev side: * In draw code, renamed DRAW_DYNAMIC_PAINT_PREVIEW flag to DRAW_MODIFIERS_PREVIEW * Removed use of MOD_DPAINT_PREVIEW_READY in DynamicPaint code (seems unecessary, and if it was, should be of more general scope). * Added eModifierTypeFlag_UsesPreview to ModifierTypeFlag, for modifiers that can generate some preview data. * Added three new modifier funcs, to handle preview modifiers in draw code / mod stack. * For weights preview: added the generic DM_update_weight_mcol func, which can update WEIGHT_MCOL layer with either a given array of weights (currently used by DynamicPaint only), or from current active vgroup(s). So now, draw code is fully generic (i.e. no more modifier-type checking in it). Mod stack code is generic to some extent, but will need more work.
Diffstat (limited to 'source/blender/makesdna/DNA_dynamicpaint_types.h')
-rw-r--r--source/blender/makesdna/DNA_dynamicpaint_types.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_dynamicpaint_types.h b/source/blender/makesdna/DNA_dynamicpaint_types.h
index aff4607da51..2345b8dd1c0 100644
--- a/source/blender/makesdna/DNA_dynamicpaint_types.h
+++ b/source/blender/makesdna/DNA_dynamicpaint_types.h
@@ -135,7 +135,10 @@ typedef struct DynamicPaintSurface {
} DynamicPaintSurface;
/* canvas flags */
+#if 0 /* This should not be needed, having a valid WEIGHT_MCOL layer should be enough.
+ * And if not, should be a general flag. But seems unecessary for now... */
#define MOD_DPAINT_PREVIEW_READY (1<<0) /* if viewport preview is ready */
+#endif
#define MOD_DPAINT_BAKING (1<<1) /* surface is already baking, so it wont get updated (loop) */
/* Canvas settings */