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authorTon Roosendaal <ton@blender.org>2005-12-11 17:28:22 +0300
committerTon Roosendaal <ton@blender.org>2005-12-11 17:28:22 +0300
commitd3113b51841486f24a22e257d803dac77132e040 (patch)
tree67db338df65d8adeb0a12bbf8fa8a468bd427fad /source/blender/makesdna/DNA_effect_types.h
parentfeb14b9b663f38e74db9c99fbeec8e3ccf68e4c1 (diff)
Orange: made duplicators work for dynamic particle systems. Meaning; a
particle generator can be duplicated. Note that the particles are only generated once, on the original, and just get duplicated. For static particles it worked already OK. Added note for previous grouping commit; group-duplicators should support fully all animation systems, including modifiers and particles.
Diffstat (limited to 'source/blender/makesdna/DNA_effect_types.h')
-rw-r--r--source/blender/makesdna/DNA_effect_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_effect_types.h b/source/blender/makesdna/DNA_effect_types.h
index 86ffb0fc4ad..571f87ae33f 100644
--- a/source/blender/makesdna/DNA_effect_types.h
+++ b/source/blender/makesdna/DNA_effect_types.h
@@ -126,6 +126,7 @@ typedef struct PartEff {
short disp, vertgroup_v;
char vgroupname[32], vgroupname_v[32];
+ float imat[4][4]; /* inverse matrix of parent Object */
Particle *keys;
struct Group *group;