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authorBrecht Van Lommel <brecht>2021-09-09 18:22:20 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-09-10 17:48:30 +0300
commit128eb6cbe928e58dfee1c64f340fd8d663134c26 (patch)
tree68c510ccb7bc3b60af06462392ec46da5baf53a6 /source/blender/makesdna/DNA_fluid_types.h
parent42215d7cb8797ba5b631b9df93d07e895c4b1dda (diff)
Modifiers: export motion blur velocity through attribute
Previously fluid simulation and Alembic modifiers had a dedicated function to query the velocity for motion blur. Now use a more generic system where those modifiers output a velocity attribute. Advantages: * Geometry and particle nodes can output velocity through the same mechanism, or read the attribute coming from earlier modifiers. * The velocity can be preserved through modifiers like subdivision surface or auto smooth. * USD and Alembic previously only output velocity from fluid simulation, now they work with velocity from other sources too. * Simplifies the code for renderers like Cycles and exporters like Alembic and USD. This breaks compatibility: * External renderers and exporters accessing these velocities through the Python API now need to use the attribute instead. * Existing modifier node setups that create an attribute named "velocity" will render differently with motion blur. Differential Revision: https://developer.blender.org/D12305
Diffstat (limited to 'source/blender/makesdna/DNA_fluid_types.h')
-rw-r--r--source/blender/makesdna/DNA_fluid_types.h9
1 files changed, 1 insertions, 8 deletions
diff --git a/source/blender/makesdna/DNA_fluid_types.h b/source/blender/makesdna/DNA_fluid_types.h
index 835af3c6ff8..0cbef540306 100644
--- a/source/blender/makesdna/DNA_fluid_types.h
+++ b/source/blender/makesdna/DNA_fluid_types.h
@@ -480,10 +480,6 @@ enum {
SM_HRES_FULLSAMPLE = 2,
};
-typedef struct FluidDomainVertexVelocity {
- float vel[3];
-} FluidDomainVertexVelocity;
-
typedef struct FluidDomainSettings {
/* -- Runtime-only fields (from here on). -- */
@@ -509,8 +505,6 @@ typedef struct FluidDomainSettings {
struct GPUTexture *tex_flags;
struct GPUTexture *tex_range_field;
struct Object *guide_parent;
- /** Vertex velocities of simulated fluid mesh. */
- struct FluidDomainVertexVelocity *mesh_velocities;
struct EffectorWeights *effector_weights;
/* Domain object data. */
@@ -607,9 +601,8 @@ typedef struct FluidDomainSettings {
int mesh_smoothen_pos;
int mesh_smoothen_neg;
int mesh_scale;
- int totvert;
short mesh_generator;
- char _pad6[6]; /* Unused. */
+ char _pad6[2]; /* Unused. */
/* Secondary particle options. */
int particle_type;