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authorAntonio Vazquez <blendergit@gmail.com>2016-05-08 04:38:54 +0300
committerJoshua Leung <aligorith@gmail.com>2016-05-08 15:53:51 +0300
commit9dbe7bbe9a943ffd18fa670c4f68b4f90a6fc773 (patch)
treed2b62543842dbe02f796cedaa0e6d78f62126b81 /source/blender/makesdna/DNA_gpencil_types.h
parentdc78e47b770b33645f3cda1a4750422cd5105d6b (diff)
D1886: GPencil - Add smooth iterations parameter to get better quality
After some test, a new iteration parameter has been added in order to apply repetitive smoothing to the stroke. By default 1 iteration is applied, but can used any number between 1 and 3. The repetition uses different levels of intensity from 100% of the defined smooth factor for the first loop, 50% for the second and 25% for the third. We use in each loop a smaller value in order to avoid deform too much the stroke.
Diffstat (limited to 'source/blender/makesdna/DNA_gpencil_types.h')
-rw-r--r--source/blender/makesdna/DNA_gpencil_types.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_gpencil_types.h b/source/blender/makesdna/DNA_gpencil_types.h
index ab0fcb81379..43d42012b2c 100644
--- a/source/blender/makesdna/DNA_gpencil_types.h
+++ b/source/blender/makesdna/DNA_gpencil_types.h
@@ -146,8 +146,9 @@ typedef struct bGPDlayer {
* this is used for the name of the layer too and kept unique. */
float draw_smoothfac; /* amount of smoothing to apply to newly created strokes */
+ short draw_smoothlvl; /* number of times to apply smooth factor to new strokes */
short sublevel; /* number of times to subdivide new strokes */
- short pad[5]; /* padding for compiler error */
+ short pad[4]; /* padding for compiler error */
} bGPDlayer;
/* bGPDlayer->flag */