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authorTon Roosendaal <ton@blender.org>2009-01-04 17:14:06 +0300
committerTon Roosendaal <ton@blender.org>2009-01-04 17:14:06 +0300
commitf7cb86df3a9ceccc4d649e42735732a608169157 (patch)
tree558a9ba43708a2213b1afa8f46d79f5daa140bc6 /source/blender/makesdna/DNA_image_types.h
parent74f9e98c828c17910405092785633373d4ae88e8 (diff)
2.5
Think global, act local! The old favorite G.scene gone! Man... that took almost 2 days. Also removed G.curscreen and G.edbo. Not everything could get solved; here's some notes. - modifiers now store current scene in ModifierData. This is not meant for permanent, but it can probably stick there until we cleaned the anim system and depsgraph to cope better with timing issues. - Game engine G.scene should become an argument for staring it. Didn't solve this yet. - Texture nodes should get scene cfra, but the current implementation is too tightly wrapped to do it easily.
Diffstat (limited to 'source/blender/makesdna/DNA_image_types.h')
-rw-r--r--source/blender/makesdna/DNA_image_types.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_image_types.h b/source/blender/makesdna/DNA_image_types.h
index e1d79f0f875..7a6e1707dad 100644
--- a/source/blender/makesdna/DNA_image_types.h
+++ b/source/blender/makesdna/DNA_image_types.h
@@ -34,6 +34,7 @@
#include "DNA_ID.h"
struct PackedFile;
+struct Scene;
struct anim;
struct ImBuf;
struct RenderResult;
@@ -51,6 +52,8 @@ typedef struct ImageUser {
short multi_index, layer, pass; /* listbase indices, for menu browsing or retrieve buffer */
short menunr; /* localized menu entry, for handling browse event */
+
+ struct Scene *scene; /* to retrieve render result */
} ImageUser;
/* iuser->flag */