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authorTon Roosendaal <ton@blender.org>2008-09-19 20:01:22 +0400
committerTon Roosendaal <ton@blender.org>2008-09-19 20:01:22 +0400
commit65ddef19b92d39415a5943e01903d66ede9f1df6 (patch)
treed28d3580fa93f9304f2866b8ae7abc7460eaa774 /source/blender/makesdna/DNA_lamp_types.h
parenta0504ac922b314929e0028b8bcd0c6b1cd7eef91 (diff)
Patch #13422, By Roland Hess, Shadow Color
Finally, after a long time new render candy for the non-game peoples! :) Good doc is here: (url splits in two) http://www.harkyman.com/2008/08/06/controllable-shadow-intensity- and-color/ Note the colorpicker for shadow is in "Shadow and Spot" panel. A bit hidden, could get more attention. For later. :)
Diffstat (limited to 'source/blender/makesdna/DNA_lamp_types.h')
-rw-r--r--source/blender/makesdna/DNA_lamp_types.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_lamp_types.h b/source/blender/makesdna/DNA_lamp_types.h
index 2a39580bb5c..bc746e99864 100644
--- a/source/blender/makesdna/DNA_lamp_types.h
+++ b/source/blender/makesdna/DNA_lamp_types.h
@@ -50,6 +50,7 @@ typedef struct Lamp {
short colormodel, totex;
float r, g, b, k;
+ float shdwr, shdwg, shdwb, shdwpad;
float energy, dist, spotsize, spotblend;
float haint;
@@ -138,6 +139,7 @@ typedef struct Lamp {
/* Since it is used with LOCAL lamp, can't use LA_SHAD */
#define LA_YF_SOFT 16384
#define LA_LAYER_SHADOW 32768
+#define LA_SHAD_TEX (1<<16)
/* layer_shadow */
#define LA_LAYER_SHADOW_BOTH 0
@@ -190,6 +192,7 @@ typedef struct Lamp {
/* mapto */
#define LAMAP_COL 1
+#define LAMAP_SHAD 2
#endif /* DNA_LAMP_TYPES_H */