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authorJoshua Leung <aligorith@gmail.com>2010-02-17 13:21:07 +0300
committerJoshua Leung <aligorith@gmail.com>2010-02-17 13:21:07 +0300
commita6e19982221dcc82d350d77cdb9bc16a2337ad9d (patch)
treeb8087c65b2e0d40a343fb1afe80cce0d49d03348 /source/blender/makesdna/DNA_lamp_types.h
parentc011bbbdb9013ed8a6a42ae728ccdb018ff661cd (diff)
Animation Editors - Texture Animation:
Texture animation is now shown in the animation editors. Texture stacks are shown for each Material/Lamp/World block that uses them. There is currently still a bit of a bug with this which means that unless the owner of the texture stack is animated too, the animation data for the textures won't show up. This will get rectified soon though.
Diffstat (limited to 'source/blender/makesdna/DNA_lamp_types.h')
-rw-r--r--source/blender/makesdna/DNA_lamp_types.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_lamp_types.h b/source/blender/makesdna/DNA_lamp_types.h
index 665cb1c3819..cb458708b3e 100644
--- a/source/blender/makesdna/DNA_lamp_types.h
+++ b/source/blender/makesdna/DNA_lamp_types.h
@@ -115,6 +115,10 @@ typedef struct Lamp {
/* flag */
#define LA_DS_EXPAND 1
+ /* NOTE: this must have the same value as MA_DS_SHOW_TEXS,
+ * otherwise anim-editors will not read correctly
+ */
+#define LA_DS_SHOW_TEXS 4
/* type */
#define LA_LOCAL 0