Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMatt Ebb <matt@mke3.net>2007-09-07 07:48:50 +0400
committerMatt Ebb <matt@mke3.net>2007-09-07 07:48:50 +0400
commit0ba5295404dd1c2ee04a9e7823eafc664562f4eb (patch)
tree816891a80322ecc06a5016cfb1e8ef4abba9f0ba /source/blender/makesdna/DNA_lamp_types.h
parentf85cd06873a991fec91766ea8cd5efe3eda17594 (diff)
* QMC Raytracing
This introduces QMC sampling for use in glossy reflections/refractions, soft raytraced shadows, and ambient occlusion. This work includes many new features and speed-ups, so check out the nice docs here: Glossy Reflection/Refraction http://www.blender.org/development/current-projects/changes-since-244/glossy-reflectionrefraction/ Raytraced Soft Shadows http://www.blender.org/development/current-projects/changes-since-244/raytraced-soft-shadows/ QMC Sampling http://www.blender.org/development/current-projects/changes-since-244/qmc-sampling/ Many thanks to Brecht van Lommel for some initial code snippets and for reviewing the patch, and especially to Alfredo de Greef who gave me a lot of guidance and help along the way!
Diffstat (limited to 'source/blender/makesdna/DNA_lamp_types.h')
-rw-r--r--source/blender/makesdna/DNA_lamp_types.h12
1 files changed, 11 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_lamp_types.h b/source/blender/makesdna/DNA_lamp_types.h
index 5d998ccca6e..e1d4e4c1cc1 100644
--- a/source/blender/makesdna/DNA_lamp_types.h
+++ b/source/blender/makesdna/DNA_lamp_types.h
@@ -61,9 +61,13 @@ typedef struct Lamp {
short bufsize, samp, buffers, filtertype;
char bufflag, buftype;
- short ray_samp, ray_sampy, ray_sampz, ray_samp_type;
+ short ray_samp, ray_sampy, ray_sampz;
+ short ray_samp_type;
short area_shape;
float area_size, area_sizey, area_sizez;
+ float adapt_thresh;
+ short ray_samp_method;
+ short pad1;
/* texact is for buttons */
short texact, shadhalostep;
@@ -135,6 +139,12 @@ typedef struct Lamp {
#define LA_AREA_CUBE 2
#define LA_AREA_BOX 3
+/* ray_samp_method */
+#define LA_SAMP_CONSTANT 0
+#define LA_SAMP_HALTON 1
+#define LA_SAMP_HAMMERSLEY 2
+
+
/* ray_samp_type */
#define LA_SAMP_ROUND 1
#define LA_SAMP_UMBRA 2