diff options
author | Ton Roosendaal <ton@blender.org> | 2008-09-29 21:03:24 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2008-09-29 21:03:24 +0400 |
commit | 7ebeceb399002076106333202ec59483fc3ed4ba (patch) | |
tree | 0a457468afdc834467eed8ba7e96a2f7c27b44f9 /source/blender/makesdna/DNA_lamp_types.h | |
parent | 4fbacd671756c435f503149a28c6b44d25e795e4 (diff) |
Updated color calculus for sunsky
- removed ugly clamping function (it was dividing XYZ based on max of
one of the values)
- added option to use Exposure, this only works for brightness (Y).
results look very pleasant, foggy and hazy results are possible.
with exposre==0, no exposure happens for HDR extreme range skies,
this is how yafray rendered it.
- added menu for choosing color spaces (CIE = modern lcds)
Please review! (and yes i know it's still not in World :)
Diffstat (limited to 'source/blender/makesdna/DNA_lamp_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_lamp_types.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_lamp_types.h b/source/blender/makesdna/DNA_lamp_types.h index 217e3ed1463..f8f2255c1a7 100644 --- a/source/blender/makesdna/DNA_lamp_types.h +++ b/source/blender/makesdna/DNA_lamp_types.h @@ -91,7 +91,9 @@ typedef struct Lamp { float atm_extinction_factor; float atm_distance_factor; float skyblendfac; - + float sky_exposure; + short sky_colorspace, pad4; + /* yafray: photonlight params */ int YF_numphotons, YF_numsearch; short YF_phdepth, YF_useqmc, YF_bufsize, YF_pad; |