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authorTon Roosendaal <ton@blender.org>2004-12-05 00:49:02 +0300
committerTon Roosendaal <ton@blender.org>2004-12-05 00:49:02 +0300
commitaad31875d7224c58b1d94bd716bb5aab295fc8cb (patch)
tree8ef506c415f32ce8c5c5116c9f725f4369468852 /source/blender/makesdna/DNA_lamp_types.h
parent8d4782f7297c4a703b23b6b5383c0d76e4907903 (diff)
Special bf-committers request; Lamp/World/Material now each have 10
channels to link texture to. The amount of code changes seems large, but is mostly getting rind of hardcoded values (6 and 8) for channels, replacing it with MAX_MTEX. Further did some fixes; - Ipo for Lamp showed too many mapping channels - Texture MapTo buttons for lamp missed the slider to blend texture color - Lamp texture mapping "View" only worked for Spot, now it uses lamp- view vector for all types. (Nice for projections!)
Diffstat (limited to 'source/blender/makesdna/DNA_lamp_types.h')
-rw-r--r--source/blender/makesdna/DNA_lamp_types.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_lamp_types.h b/source/blender/makesdna/DNA_lamp_types.h
index 4c8811e1d52..96aaf66f2eb 100644
--- a/source/blender/makesdna/DNA_lamp_types.h
+++ b/source/blender/makesdna/DNA_lamp_types.h
@@ -37,6 +37,10 @@
#include "DNA_ID.h"
#include "DNA_scriptlink_types.h"
+#ifndef MAX_MTEX
+#define MAX_MTEX 10
+#endif
+
struct MTex;
struct Ipo;
@@ -68,7 +72,7 @@ typedef struct Lamp {
short YF_phdepth, YF_useqmc, YF_bufsize, YF_pad;
float YF_causticblur, YF_ltradius;
- struct MTex *mtex[8];
+ struct MTex *mtex[10];
struct Ipo *ipo;
ScriptLink scriptlink;