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authorLukas Stockner <lukas.stockner@freenet.de>2022-04-02 01:11:11 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2022-04-02 07:14:27 +0300
commitad35453cd19b3db779b0b3a90feac2e93c7a73cf (patch)
tree3ad7893815bda3e34e18302422ad1f978e828603 /source/blender/makesdna/DNA_layer_types.h
parent5387d33e5f954c4cecdb7ffd3d1042d8632d6c15 (diff)
Cycles: Add support for light groups
Light groups are a type of pass that only contains lighting from a subset of light sources. They are created in the View layer, and light sources (lamps, objects with emissive materials and/or the environment) can be assigned to a group. Currently, each light group ends up generating its own version of the Combined pass. In the future, additional types of passes (e.g. shadowcatcher) might be getting their own per-lightgroup versions. The lightgroup creation and assignment is not Cycles-specific, so Eevee or external render engines could make use of it in the future. Note that Lightgroups are identified by their name - therefore, the name of the Lightgroup in the View Layer and the name that's set in an object's settings must match for it to be included. Currently, changing a Lightgroup's name does not update objects - this is planned for the future, along with other features such as denoising for light groups and viewing them in preview renders. Original patch by Alex Fuller (@mistaed), with some polishing by Lukas Stockner (@lukasstockner97). Differential Revision: https://developer.blender.org/D12871
Diffstat (limited to 'source/blender/makesdna/DNA_layer_types.h')
-rw-r--r--source/blender/makesdna/DNA_layer_types.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_layer_types.h b/source/blender/makesdna/DNA_layer_types.h
index 7b6fe3773f8..d5f7e25bb80 100644
--- a/source/blender/makesdna/DNA_layer_types.h
+++ b/source/blender/makesdna/DNA_layer_types.h
@@ -124,6 +124,21 @@ typedef struct ViewLayerAOV {
* matches `eViewLayerAOVType` */
int type;
} ViewLayerAOV;
+
+/* Lightgroup Renderpass definition. */
+typedef struct ViewLayerLightgroup {
+ struct ViewLayerLightgroup *next, *prev;
+
+ /* Name of the Lightgroup */
+ char name[64];
+} ViewLayerLightgroup;
+
+/* Lightgroup membership information. */
+typedef struct LightgroupMembership {
+ /* Name of the Lightgroup */
+ char name[64];
+} LightgroupMembership;
+
typedef struct ViewLayer {
struct ViewLayer *next, *prev;
/** MAX_NAME. */
@@ -164,6 +179,10 @@ typedef struct ViewLayer {
ListBase aovs;
ViewLayerAOV *active_aov;
+ /* List containing the 'ViewLayerLightgroup`s */
+ ListBase lightgroups;
+ ViewLayerLightgroup *active_lightgroup;
+
/* Runtime data */
/** ViewLayerEngineData. */
ListBase drawdata;