diff options
author | Lukas Stockner <lukas.stockner@freenet.de> | 2022-04-02 01:11:11 +0300 |
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committer | Lukas Stockner <lukas.stockner@freenet.de> | 2022-04-02 07:14:27 +0300 |
commit | ad35453cd19b3db779b0b3a90feac2e93c7a73cf (patch) | |
tree | 3ad7893815bda3e34e18302422ad1f978e828603 /source/blender/makesdna/DNA_layer_types.h | |
parent | 5387d33e5f954c4cecdb7ffd3d1042d8632d6c15 (diff) |
Cycles: Add support for light groups
Light groups are a type of pass that only contains lighting from a subset of light sources.
They are created in the View layer, and light sources (lamps, objects with emissive materials
and/or the environment) can be assigned to a group.
Currently, each light group ends up generating its own version of the Combined pass.
In the future, additional types of passes (e.g. shadowcatcher) might be getting their own
per-lightgroup versions.
The lightgroup creation and assignment is not Cycles-specific, so Eevee or external render
engines could make use of it in the future.
Note that Lightgroups are identified by their name - therefore, the name of the Lightgroup
in the View Layer and the name that's set in an object's settings must match for it to be
included.
Currently, changing a Lightgroup's name does not update objects - this is planned for the
future, along with other features such as denoising for light groups and viewing them in
preview renders.
Original patch by Alex Fuller (@mistaed), with some polishing by Lukas Stockner (@lukasstockner97).
Differential Revision: https://developer.blender.org/D12871
Diffstat (limited to 'source/blender/makesdna/DNA_layer_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_layer_types.h | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_layer_types.h b/source/blender/makesdna/DNA_layer_types.h index 7b6fe3773f8..d5f7e25bb80 100644 --- a/source/blender/makesdna/DNA_layer_types.h +++ b/source/blender/makesdna/DNA_layer_types.h @@ -124,6 +124,21 @@ typedef struct ViewLayerAOV { * matches `eViewLayerAOVType` */ int type; } ViewLayerAOV; + +/* Lightgroup Renderpass definition. */ +typedef struct ViewLayerLightgroup { + struct ViewLayerLightgroup *next, *prev; + + /* Name of the Lightgroup */ + char name[64]; +} ViewLayerLightgroup; + +/* Lightgroup membership information. */ +typedef struct LightgroupMembership { + /* Name of the Lightgroup */ + char name[64]; +} LightgroupMembership; + typedef struct ViewLayer { struct ViewLayer *next, *prev; /** MAX_NAME. */ @@ -164,6 +179,10 @@ typedef struct ViewLayer { ListBase aovs; ViewLayerAOV *active_aov; + /* List containing the 'ViewLayerLightgroup`s */ + ListBase lightgroups; + ViewLayerLightgroup *active_lightgroup; + /* Runtime data */ /** ViewLayerEngineData. */ ListBase drawdata; |