diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-02-07 12:18:38 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-02-07 13:11:00 +0300 |
commit | aeb8e81f2741aabc95d14bce7a83cef45481959c (patch) | |
tree | 16a9a4af34f0b7cd114c66ea38625b1ca8e453e6 /source/blender/makesdna/DNA_layer_types.h | |
parent | 97fa285ae1b9b320f04ac0ac427917abc2de180a (diff) |
Render Layers and Collections (merge from render-layers)
Design Documents
----------------
* https://wiki.blender.org/index.php/Dev:2.8/Source/Layers
* https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised
User Commit Log
---------------
* New Layer and Collection system to replace render layers and viewport layers.
* A layer is a set of collections of objects (and their drawing options) required for specific tasks.
* A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers.
* All Scenes have a master collection that all other collections are children of.
* New collection "context" tab (in Properties Editor)
* New temporary viewport "collections" panel to control per-collection
visibility
Missing User Features
---------------------
* Collection "Filter"
Option to add objects based on their names
* Collection Manager operators
The existing buttons are placeholders
* Collection Manager drawing
The editor main region is empty
* Collection Override
* Per-Collection engine settings
This will come as a separate commit, as part of the clay-engine branch
Dev Commit Log
--------------
* New DNA file (DNA_layer_types.h) with the new structs
We are replacing Base by a new extended Base while keeping it backward
compatible with some legacy settings (i.e., lay, flag_legacy).
Renamed all Base to BaseLegacy to make it clear the areas of code that
still need to be converted
Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp
* Unittesting for main syncronization requirements
- read, write, add/copy/remove objects, copy scene, collection
link/unlinking, context)
* New Editor: Collection Manager
Based on patch by Julian Eisel
This is extracted from the layer-manager branch. With the following changes:
- Renamed references of layer manager to collections manager
- I doesn't include the editors/space_collections/ draw and util files
- The drawing code itself will be implemented separately by Julian
* Base / Object:
A little note about them. Original Blender code would try to keep them
in sync through the code, juggling flags back and forth. This will now
be handled by Depsgraph, keeping Object and Bases more separated
throughout the non-rendering code.
Scene.base is being cleared in doversion, and the old viewport drawing
code was poorly converted to use the new bases while the new viewport
code doesn't get merged and replace the old one.
Python API Changes
------------------
```
- scene.layers
+ # no longer exists
- scene.objects
+ scene.scene_layers.active.objects
- scene.objects.active
+ scene.render_layers.active.objects.active
- bpy.context.scene.objects.link()
+ bpy.context.scene_collection.objects.link()
- bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None)
+ bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None)
- bpy.context.object.select
+ bpy.context.object.select = True
+ bpy.context.object.select = False
+ bpy.context.object.select_get()
+ bpy.context.object.select_set(action='SELECT')
+ bpy.context.object.select_set(action='DESELECT')
-AddObjectHelper.layers
+ # no longer exists
```
Diffstat (limited to 'source/blender/makesdna/DNA_layer_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_layer_types.h | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_layer_types.h b/source/blender/makesdna/DNA_layer_types.h new file mode 100644 index 00000000000..6f6c6d7d145 --- /dev/null +++ b/source/blender/makesdna/DNA_layer_types.h @@ -0,0 +1,112 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Dalai Felinto + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file DNA_layer_types.h + * \ingroup DNA + */ + +#ifndef __DNA_LAYER_TYPES_H__ +#define __DNA_LAYER_TYPES_H__ + +#ifdef __cplusplus +extern "C" { +#endif + +#include "DNA_listBase.h" + +typedef struct Base { + struct Base *next, *prev; + short flag; + short refcount; + short sx, sy; + struct Object *object; + unsigned int selcol; + unsigned int lay; + int flag_legacy; + int pad; +} Base; + +typedef struct CollectionOverride { + struct CollectionOverride *next, *prev; + char name[64]; /* MAX_NAME */ + /* TODO proper data */ +} CollectionOverride; + +typedef struct LayerCollection { + struct LayerCollection *next, *prev; + struct SceneCollection *scene_collection; + short flag; + short pad[3]; + ListBase object_bases; /* (ObjectBase *)LinkData->data - synced with collection->objects and collection->filter_objects */ + ListBase overrides; + ListBase layer_collections; /* synced with collection->collections */ +} LayerCollection; + +typedef struct SceneLayer { + struct SceneLayer *next, *prev; + char name[64]; /* MAX_NAME */ + char engine[32]; /* render engine */ + short active_collection; + short flag; + short pad[2]; + ListBase object_bases; /* ObjectBase */ + struct Base *basact; + ListBase layer_collections; /* LayerCollection */ +} SceneLayer; + +typedef struct SceneCollection { + struct SceneCollection *next, *prev; + char name[64]; /* MAX_NAME */ + char filter[64]; /* MAX_NAME */ + int active_object_index; /* for UI */ + int pad; + ListBase objects; /* (Object *)LinkData->data */ + ListBase filter_objects; /* (Object *)LinkData->data */ + ListBase scene_collections; /* nested collections */ +} SceneCollection; + +/* Base->flag */ +enum { + BASE_SELECTED = (1 << 0), + BASE_VISIBLED = (1 << 1), + BASE_SELECTABLED = (1 << 2), + BASE_FROMDUPLI = (1 << 3), +}; + +/* LayerCollection->flag */ +enum { + COLLECTION_VISIBLE = (1 << 0), + COLLECTION_SELECTABLE = (1 << 1), + COLLECTION_FOLDED = (1 << 2), +}; + +/* SceneLayer->flag */ +enum { + SCENE_LAYER_RENDER = (1 << 0), +}; + +#ifdef __cplusplus +} +#endif + +#endif /* __DNA_LAYER_TYPES_H__ */ + |