diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/makesdna/DNA_light_types.h | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/makesdna/DNA_light_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_light_types.h | 150 |
1 files changed, 75 insertions, 75 deletions
diff --git a/source/blender/makesdna/DNA_light_types.h b/source/blender/makesdna/DNA_light_types.h index ec913aa2b48..d3c98f30352 100644 --- a/source/blender/makesdna/DNA_light_types.h +++ b/source/blender/makesdna/DNA_light_types.h @@ -28,7 +28,7 @@ #include "DNA_ID.h" #ifndef MAX_MTEX -#define MAX_MTEX 18 +# define MAX_MTEX 18 #endif struct AnimData; @@ -38,114 +38,114 @@ struct MTex; struct bNodeTree; typedef struct Light { - ID id; - /** Animation data (must be immediately after id for utilities to use it). */ - struct AnimData *adt; + ID id; + /** Animation data (must be immediately after id for utilities to use it). */ + struct AnimData *adt; - short type, flag; - int mode; + short type, flag; + int mode; - float r, g, b, k; - float shdwr, shdwg, shdwb, shdwpad; + float r, g, b, k; + float shdwr, shdwg, shdwb, shdwpad; - float energy, dist, spotsize, spotblend; + float energy, dist, spotsize, spotblend; - /** Quad1 and Quad2 attenuation. */ - float att1, att2; - float coeff_const, coeff_lin, coeff_quad; - char _pad0[4]; - struct CurveMapping *curfalloff; - short falloff_type; - char _pad2[2]; + /** Quad1 and Quad2 attenuation. */ + float att1, att2; + float coeff_const, coeff_lin, coeff_quad; + char _pad0[4]; + struct CurveMapping *curfalloff; + short falloff_type; + char _pad2[2]; - float clipsta, clipend; - float bias, soft, bleedbias, bleedexp; - short bufsize, samp, buffers, filtertype; - char bufflag, buftype; + float clipsta, clipend; + float bias, soft, bleedbias, bleedexp; + short bufsize, samp, buffers, filtertype; + char bufflag, buftype; - short area_shape; - float area_size, area_sizey, area_sizez; + short area_shape; + float area_size, area_sizey, area_sizez; - /* texact is for buttons */ - short texact, shadhalostep; + /* texact is for buttons */ + short texact, shadhalostep; - /** Old animation system, deprecated for 2.5. */ - struct Ipo *ipo DNA_DEPRECATED; - short pr_texture, use_nodes; - char _pad6[4]; + /** Old animation system, deprecated for 2.5. */ + struct Ipo *ipo DNA_DEPRECATED; + short pr_texture, use_nodes; + char _pad6[4]; - /* Eevee */ - float cascade_max_dist; - float cascade_exponent; - float cascade_fade; - int cascade_count; + /* Eevee */ + float cascade_max_dist; + float cascade_exponent; + float cascade_fade; + int cascade_count; - float contact_dist, contact_bias, contact_spread, contact_thickness; + float contact_dist, contact_bias, contact_spread, contact_thickness; - float spec_fac, att_dist; + float spec_fac, att_dist; - /* preview */ - struct PreviewImage *preview; + /* preview */ + struct PreviewImage *preview; - /* nodes */ - struct bNodeTree *nodetree; + /* nodes */ + struct bNodeTree *nodetree; } Light; /* **************** LIGHT ********************* */ /* flag */ -#define LA_DS_EXPAND (1 << 0) - /* NOTE: this must have the same value as MA_DS_SHOW_TEXS, - * otherwise anim-editors will not read correctly - */ +#define LA_DS_EXPAND (1 << 0) +/* NOTE: this must have the same value as MA_DS_SHOW_TEXS, + * otherwise anim-editors will not read correctly + */ #define LA_DS_SHOW_TEXS (1 << 2) /* type */ -#define LA_LOCAL 0 -#define LA_SUN 1 -#define LA_SPOT 2 -/* #define LA_HEMI 3 */ /* not used anymore */ -#define LA_AREA 4 +#define LA_LOCAL 0 +#define LA_SUN 1 +#define LA_SPOT 2 +/* #define LA_HEMI 3 */ /* not used anymore */ +#define LA_AREA 4 /* mode */ -#define LA_SHADOW (1 << 0) -/* #define LA_HALO (1 << 1) */ /* not used anymore */ -/* #define LA_LAYER (1 << 2) */ /* not used anymore */ -/* #define LA_QUAD (1 << 3) */ /* not used anymore */ -/* #define LA_NEG (1 << 4) */ /* not used anymore */ +#define LA_SHADOW (1 << 0) +/* #define LA_HALO (1 << 1) */ /* not used anymore */ +/* #define LA_LAYER (1 << 2) */ /* not used anymore */ +/* #define LA_QUAD (1 << 3) */ /* not used anymore */ +/* #define LA_NEG (1 << 4) */ /* not used anymore */ /* #define LA_ONLYSHADOW(1 << 5) */ /* not used anymore */ -/* #define LA_SPHERE (1 << 6) */ /* not used anymore */ -#define LA_SQUARE (1 << 7) -/* #define LA_TEXTURE (1 << 8) */ /* not used anymore */ -/* #define LA_OSATEX (1 << 9) */ /* not used anymore */ -/* #define LA_DEEP_SHADOW (1 << 10) */ /* not used anywhere */ -/* #define LA_NO_DIFF (1 << 11) */ /* not used anywhere */ -/* #define LA_NO_SPEC (1 << 12) */ /* not used anywhere */ -/* #define LA_SHAD_RAY (1 << 13) */ /* not used anywhere - cleaned */ +/* #define LA_SPHERE (1 << 6) */ /* not used anymore */ +#define LA_SQUARE (1 << 7) +/* #define LA_TEXTURE (1 << 8) */ /* not used anymore */ +/* #define LA_OSATEX (1 << 9) */ /* not used anymore */ +/* #define LA_DEEP_SHADOW (1 << 10) */ /* not used anywhere */ +/* #define LA_NO_DIFF (1 << 11) */ /* not used anywhere */ +/* #define LA_NO_SPEC (1 << 12) */ /* not used anywhere */ +/* #define LA_SHAD_RAY (1 << 13) */ /* not used anywhere - cleaned */ /* yafray: light shadowbuffer flag, softlight */ /* Since it is used with LOCAL light, can't use LA_SHAD */ -/* #define LA_YF_SOFT (1 << 14) */ /* not used anymore */ -/* #define LA_LAYER_SHADOW (1 << 15) */ /* not used anymore */ -/* #define LA_SHAD_TEX (1 << 16) */ /* not used anymore */ -#define LA_SHOW_CONE (1 << 17) +/* #define LA_YF_SOFT (1 << 14) */ /* not used anymore */ +/* #define LA_LAYER_SHADOW (1 << 15) */ /* not used anymore */ +/* #define LA_SHAD_TEX (1 << 16) */ /* not used anymore */ +#define LA_SHOW_CONE (1 << 17) /* #define LA_SHOW_SHADOW_BOX (1 << 18) */ #define LA_SHAD_CONTACT (1 << 19) #define LA_CUSTOM_ATTENUATION (1 << 20) /* falloff_type */ -#define LA_FALLOFF_CONSTANT 0 -#define LA_FALLOFF_INVLINEAR 1 -#define LA_FALLOFF_INVSQUARE 2 -#define LA_FALLOFF_CURVE 3 -#define LA_FALLOFF_SLIDERS 4 -#define LA_FALLOFF_INVCOEFFICIENTS 5 +#define LA_FALLOFF_CONSTANT 0 +#define LA_FALLOFF_INVLINEAR 1 +#define LA_FALLOFF_INVSQUARE 2 +#define LA_FALLOFF_CURVE 3 +#define LA_FALLOFF_SLIDERS 4 +#define LA_FALLOFF_INVCOEFFICIENTS 5 /* area shape */ -#define LA_AREA_SQUARE 0 -#define LA_AREA_RECT 1 +#define LA_AREA_SQUARE 0 +#define LA_AREA_RECT 1 /* #define LA_AREA_CUBE 2 */ /* UNUSED */ /* #define LA_AREA_BOX 3 */ /* UNUSED */ -#define LA_AREA_DISK 4 -#define LA_AREA_ELLIPSE 5 +#define LA_AREA_DISK 4 +#define LA_AREA_ELLIPSE 5 #endif /* __DNA_LIGHT_TYPES_H__ */ |