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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/makesdna/DNA_light_types.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/makesdna/DNA_light_types.h')
-rw-r--r--source/blender/makesdna/DNA_light_types.h150
1 files changed, 75 insertions, 75 deletions
diff --git a/source/blender/makesdna/DNA_light_types.h b/source/blender/makesdna/DNA_light_types.h
index ec913aa2b48..d3c98f30352 100644
--- a/source/blender/makesdna/DNA_light_types.h
+++ b/source/blender/makesdna/DNA_light_types.h
@@ -28,7 +28,7 @@
#include "DNA_ID.h"
#ifndef MAX_MTEX
-#define MAX_MTEX 18
+# define MAX_MTEX 18
#endif
struct AnimData;
@@ -38,114 +38,114 @@ struct MTex;
struct bNodeTree;
typedef struct Light {
- ID id;
- /** Animation data (must be immediately after id for utilities to use it). */
- struct AnimData *adt;
+ ID id;
+ /** Animation data (must be immediately after id for utilities to use it). */
+ struct AnimData *adt;
- short type, flag;
- int mode;
+ short type, flag;
+ int mode;
- float r, g, b, k;
- float shdwr, shdwg, shdwb, shdwpad;
+ float r, g, b, k;
+ float shdwr, shdwg, shdwb, shdwpad;
- float energy, dist, spotsize, spotblend;
+ float energy, dist, spotsize, spotblend;
- /** Quad1 and Quad2 attenuation. */
- float att1, att2;
- float coeff_const, coeff_lin, coeff_quad;
- char _pad0[4];
- struct CurveMapping *curfalloff;
- short falloff_type;
- char _pad2[2];
+ /** Quad1 and Quad2 attenuation. */
+ float att1, att2;
+ float coeff_const, coeff_lin, coeff_quad;
+ char _pad0[4];
+ struct CurveMapping *curfalloff;
+ short falloff_type;
+ char _pad2[2];
- float clipsta, clipend;
- float bias, soft, bleedbias, bleedexp;
- short bufsize, samp, buffers, filtertype;
- char bufflag, buftype;
+ float clipsta, clipend;
+ float bias, soft, bleedbias, bleedexp;
+ short bufsize, samp, buffers, filtertype;
+ char bufflag, buftype;
- short area_shape;
- float area_size, area_sizey, area_sizez;
+ short area_shape;
+ float area_size, area_sizey, area_sizez;
- /* texact is for buttons */
- short texact, shadhalostep;
+ /* texact is for buttons */
+ short texact, shadhalostep;
- /** Old animation system, deprecated for 2.5. */
- struct Ipo *ipo DNA_DEPRECATED;
- short pr_texture, use_nodes;
- char _pad6[4];
+ /** Old animation system, deprecated for 2.5. */
+ struct Ipo *ipo DNA_DEPRECATED;
+ short pr_texture, use_nodes;
+ char _pad6[4];
- /* Eevee */
- float cascade_max_dist;
- float cascade_exponent;
- float cascade_fade;
- int cascade_count;
+ /* Eevee */
+ float cascade_max_dist;
+ float cascade_exponent;
+ float cascade_fade;
+ int cascade_count;
- float contact_dist, contact_bias, contact_spread, contact_thickness;
+ float contact_dist, contact_bias, contact_spread, contact_thickness;
- float spec_fac, att_dist;
+ float spec_fac, att_dist;
- /* preview */
- struct PreviewImage *preview;
+ /* preview */
+ struct PreviewImage *preview;
- /* nodes */
- struct bNodeTree *nodetree;
+ /* nodes */
+ struct bNodeTree *nodetree;
} Light;
/* **************** LIGHT ********************* */
/* flag */
-#define LA_DS_EXPAND (1 << 0)
- /* NOTE: this must have the same value as MA_DS_SHOW_TEXS,
- * otherwise anim-editors will not read correctly
- */
+#define LA_DS_EXPAND (1 << 0)
+/* NOTE: this must have the same value as MA_DS_SHOW_TEXS,
+ * otherwise anim-editors will not read correctly
+ */
#define LA_DS_SHOW_TEXS (1 << 2)
/* type */
-#define LA_LOCAL 0
-#define LA_SUN 1
-#define LA_SPOT 2
-/* #define LA_HEMI 3 */ /* not used anymore */
-#define LA_AREA 4
+#define LA_LOCAL 0
+#define LA_SUN 1
+#define LA_SPOT 2
+/* #define LA_HEMI 3 */ /* not used anymore */
+#define LA_AREA 4
/* mode */
-#define LA_SHADOW (1 << 0)
-/* #define LA_HALO (1 << 1) */ /* not used anymore */
-/* #define LA_LAYER (1 << 2) */ /* not used anymore */
-/* #define LA_QUAD (1 << 3) */ /* not used anymore */
-/* #define LA_NEG (1 << 4) */ /* not used anymore */
+#define LA_SHADOW (1 << 0)
+/* #define LA_HALO (1 << 1) */ /* not used anymore */
+/* #define LA_LAYER (1 << 2) */ /* not used anymore */
+/* #define LA_QUAD (1 << 3) */ /* not used anymore */
+/* #define LA_NEG (1 << 4) */ /* not used anymore */
/* #define LA_ONLYSHADOW(1 << 5) */ /* not used anymore */
-/* #define LA_SPHERE (1 << 6) */ /* not used anymore */
-#define LA_SQUARE (1 << 7)
-/* #define LA_TEXTURE (1 << 8) */ /* not used anymore */
-/* #define LA_OSATEX (1 << 9) */ /* not used anymore */
-/* #define LA_DEEP_SHADOW (1 << 10) */ /* not used anywhere */
-/* #define LA_NO_DIFF (1 << 11) */ /* not used anywhere */
-/* #define LA_NO_SPEC (1 << 12) */ /* not used anywhere */
-/* #define LA_SHAD_RAY (1 << 13) */ /* not used anywhere - cleaned */
+/* #define LA_SPHERE (1 << 6) */ /* not used anymore */
+#define LA_SQUARE (1 << 7)
+/* #define LA_TEXTURE (1 << 8) */ /* not used anymore */
+/* #define LA_OSATEX (1 << 9) */ /* not used anymore */
+/* #define LA_DEEP_SHADOW (1 << 10) */ /* not used anywhere */
+/* #define LA_NO_DIFF (1 << 11) */ /* not used anywhere */
+/* #define LA_NO_SPEC (1 << 12) */ /* not used anywhere */
+/* #define LA_SHAD_RAY (1 << 13) */ /* not used anywhere - cleaned */
/* yafray: light shadowbuffer flag, softlight */
/* Since it is used with LOCAL light, can't use LA_SHAD */
-/* #define LA_YF_SOFT (1 << 14) */ /* not used anymore */
-/* #define LA_LAYER_SHADOW (1 << 15) */ /* not used anymore */
-/* #define LA_SHAD_TEX (1 << 16) */ /* not used anymore */
-#define LA_SHOW_CONE (1 << 17)
+/* #define LA_YF_SOFT (1 << 14) */ /* not used anymore */
+/* #define LA_LAYER_SHADOW (1 << 15) */ /* not used anymore */
+/* #define LA_SHAD_TEX (1 << 16) */ /* not used anymore */
+#define LA_SHOW_CONE (1 << 17)
/* #define LA_SHOW_SHADOW_BOX (1 << 18) */
#define LA_SHAD_CONTACT (1 << 19)
#define LA_CUSTOM_ATTENUATION (1 << 20)
/* falloff_type */
-#define LA_FALLOFF_CONSTANT 0
-#define LA_FALLOFF_INVLINEAR 1
-#define LA_FALLOFF_INVSQUARE 2
-#define LA_FALLOFF_CURVE 3
-#define LA_FALLOFF_SLIDERS 4
-#define LA_FALLOFF_INVCOEFFICIENTS 5
+#define LA_FALLOFF_CONSTANT 0
+#define LA_FALLOFF_INVLINEAR 1
+#define LA_FALLOFF_INVSQUARE 2
+#define LA_FALLOFF_CURVE 3
+#define LA_FALLOFF_SLIDERS 4
+#define LA_FALLOFF_INVCOEFFICIENTS 5
/* area shape */
-#define LA_AREA_SQUARE 0
-#define LA_AREA_RECT 1
+#define LA_AREA_SQUARE 0
+#define LA_AREA_RECT 1
/* #define LA_AREA_CUBE 2 */ /* UNUSED */
/* #define LA_AREA_BOX 3 */ /* UNUSED */
-#define LA_AREA_DISK 4
-#define LA_AREA_ELLIPSE 5
+#define LA_AREA_DISK 4
+#define LA_AREA_ELLIPSE 5
#endif /* __DNA_LIGHT_TYPES_H__ */