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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/makesdna/DNA_lightprobe_types.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/makesdna/DNA_lightprobe_types.h')
-rw-r--r--source/blender/makesdna/DNA_lightprobe_types.h228
1 files changed, 114 insertions, 114 deletions
diff --git a/source/blender/makesdna/DNA_lightprobe_types.h b/source/blender/makesdna/DNA_lightprobe_types.h
index f852b1f5a7f..92b343fbeb9 100644
--- a/source/blender/makesdna/DNA_lightprobe_types.h
+++ b/source/blender/makesdna/DNA_lightprobe_types.h
@@ -33,82 +33,82 @@ struct AnimData;
struct Object;
typedef struct LightProbe {
- ID id;
- /** Animation data (must be immediately after id for utilities to use it). */
- struct AnimData *adt;
-
- /** For realtime probe objects. */
- char type;
- /** General purpose flags for probes. */
- char flag;
- /** Attenuation type. */
- char attenuation_type;
- /** Parallax type. */
- char parallax_type;
-
- /** Influence Radius. */
- float distinf;
- /** Parallax Radius. */
- float distpar;
- /** Influence falloff. */
- float falloff;
-
- float clipsta, clipend;
-
- /** VSM visibility biases. */
- float vis_bias, vis_bleedbias;
- float vis_blur;
-
- /** Intensity multiplier. */
- float intensity;
-
- /** Irradiance grid resolution. */
- int grid_resolution_x;
- int grid_resolution_y;
- int grid_resolution_z;
- char _pad1[4];
-
- /** Object to use as a parallax origin. */
- struct Object *parallax_ob;
- /** Image to use on as lighting data. */
- struct Image *image;
- /** Object visibility group, inclusive or exclusive. */
- struct Collection *visibility_grp;
-
- /* Runtime display data */
- float distfalloff, distgridinf;
- char _pad[8];
+ ID id;
+ /** Animation data (must be immediately after id for utilities to use it). */
+ struct AnimData *adt;
+
+ /** For realtime probe objects. */
+ char type;
+ /** General purpose flags for probes. */
+ char flag;
+ /** Attenuation type. */
+ char attenuation_type;
+ /** Parallax type. */
+ char parallax_type;
+
+ /** Influence Radius. */
+ float distinf;
+ /** Parallax Radius. */
+ float distpar;
+ /** Influence falloff. */
+ float falloff;
+
+ float clipsta, clipend;
+
+ /** VSM visibility biases. */
+ float vis_bias, vis_bleedbias;
+ float vis_blur;
+
+ /** Intensity multiplier. */
+ float intensity;
+
+ /** Irradiance grid resolution. */
+ int grid_resolution_x;
+ int grid_resolution_y;
+ int grid_resolution_z;
+ char _pad1[4];
+
+ /** Object to use as a parallax origin. */
+ struct Object *parallax_ob;
+ /** Image to use on as lighting data. */
+ struct Image *image;
+ /** Object visibility group, inclusive or exclusive. */
+ struct Collection *visibility_grp;
+
+ /* Runtime display data */
+ float distfalloff, distgridinf;
+ char _pad[8];
} LightProbe;
/* Probe->type */
enum {
- LIGHTPROBE_TYPE_CUBE = 0,
- LIGHTPROBE_TYPE_PLANAR = 1,
- LIGHTPROBE_TYPE_GRID = 2,
+ LIGHTPROBE_TYPE_CUBE = 0,
+ LIGHTPROBE_TYPE_PLANAR = 1,
+ LIGHTPROBE_TYPE_GRID = 2,
};
/* Probe->flag */
enum {
- LIGHTPROBE_FLAG_CUSTOM_PARALLAX = (1 << 0),
- LIGHTPROBE_FLAG_SHOW_INFLUENCE = (1 << 1),
- LIGHTPROBE_FLAG_SHOW_PARALLAX = (1 << 2),
- LIGHTPROBE_FLAG_SHOW_CLIP_DIST = (1 << 3),
- LIGHTPROBE_FLAG_SHOW_DATA = (1 << 4),
- LIGHTPROBE_FLAG_INVERT_GROUP = (1 << 5),
+ LIGHTPROBE_FLAG_CUSTOM_PARALLAX = (1 << 0),
+ LIGHTPROBE_FLAG_SHOW_INFLUENCE = (1 << 1),
+ LIGHTPROBE_FLAG_SHOW_PARALLAX = (1 << 2),
+ LIGHTPROBE_FLAG_SHOW_CLIP_DIST = (1 << 3),
+ LIGHTPROBE_FLAG_SHOW_DATA = (1 << 4),
+ LIGHTPROBE_FLAG_INVERT_GROUP = (1 << 5),
};
/* Probe->display */
enum {
- LIGHTPROBE_DISP_WIRE = 0,
- LIGHTPROBE_DISP_SHADED = 1,
- LIGHTPROBE_DISP_DIFFUSE = 2,
- LIGHTPROBE_DISP_REFLECTIVE = 3,
+ LIGHTPROBE_DISP_WIRE = 0,
+ LIGHTPROBE_DISP_SHADED = 1,
+ LIGHTPROBE_DISP_DIFFUSE = 2,
+ LIGHTPROBE_DISP_REFLECTIVE = 3,
};
/* Probe->parallax && Probe->attenuation_type*/
enum {
- LIGHTPROBE_SHAPE_ELIPSOID = 0,
- LIGHTPROBE_SHAPE_BOX = 1,
+ LIGHTPROBE_SHAPE_ELIPSOID = 0,
+ LIGHTPROBE_SHAPE_BOX = 1,
};
/* ------- Eevee LightProbes ------- */
@@ -120,80 +120,80 @@ enum {
/* Must match CubeData. */
typedef struct LightProbeCache {
- float position[3], parallax_type;
- float attenuation_fac;
- float attenuation_type;
- float _pad3[2];
- float attenuationmat[4][4];
- float parallaxmat[4][4];
+ float position[3], parallax_type;
+ float attenuation_fac;
+ float attenuation_type;
+ float _pad3[2];
+ float attenuationmat[4][4];
+ float parallaxmat[4][4];
} LightProbeCache;
/* Must match GridData. */
typedef struct LightGridCache {
- float mat[4][4];
- /** Offset to the first irradiance sample in the pool. */
- int resolution[3], offset;
- float corner[3], attenuation_scale;
- /** World space vector between 2 opposite cells. */
- float increment_x[3], attenuation_bias;
- float increment_y[3], level_bias;
- float increment_z[3], _pad4;
- float visibility_bias, visibility_bleed, visibility_range, _pad5;
+ float mat[4][4];
+ /** Offset to the first irradiance sample in the pool. */
+ int resolution[3], offset;
+ float corner[3], attenuation_scale;
+ /** World space vector between 2 opposite cells. */
+ float increment_x[3], attenuation_bias;
+ float increment_y[3], level_bias;
+ float increment_z[3], _pad4;
+ float visibility_bias, visibility_bleed, visibility_range, _pad5;
} LightGridCache;
/* ------ Eevee Lightcache ------- */
typedef struct LightCacheTexture {
- struct GPUTexture *tex;
- /* Copy of GPU datas to create GPUTextures on file read. */
- char *data;
- int tex_size[3];
- char data_type;
- char components;
- char _pad[2];
+ struct GPUTexture *tex;
+ /* Copy of GPU datas to create GPUTextures on file read. */
+ char *data;
+ int tex_size[3];
+ char data_type;
+ char components;
+ char _pad[2];
} LightCacheTexture;
typedef struct LightCache {
- int flag;
- /* only a single cache for now */
- /** Number of probes to use for rendering. */
- int cube_len, grid_len;
- /** Number of mipmap level to use. */
- int mips_len;
- /** Size of a visibility/reflection sample. */
- int vis_res, ref_res;
- char _pad[4][2];
- /* In the future, we could create a bigger texture containing
- * multiple caches (for animation) and interpolate between the
- * caches overtime to another texture. */
- LightCacheTexture grid_tx;
- /** Contains data for mipmap level 0. */
- LightCacheTexture cube_tx;
- /** Does not contains valid GPUTexture, only data. */
- LightCacheTexture *cube_mips;
- /* All lightprobes data contained in the cache. */
- LightProbeCache *cube_data;
- LightGridCache *grid_data;
+ int flag;
+ /* only a single cache for now */
+ /** Number of probes to use for rendering. */
+ int cube_len, grid_len;
+ /** Number of mipmap level to use. */
+ int mips_len;
+ /** Size of a visibility/reflection sample. */
+ int vis_res, ref_res;
+ char _pad[4][2];
+ /* In the future, we could create a bigger texture containing
+ * multiple caches (for animation) and interpolate between the
+ * caches overtime to another texture. */
+ LightCacheTexture grid_tx;
+ /** Contains data for mipmap level 0. */
+ LightCacheTexture cube_tx;
+ /** Does not contains valid GPUTexture, only data. */
+ LightCacheTexture *cube_mips;
+ /* All lightprobes data contained in the cache. */
+ LightProbeCache *cube_data;
+ LightGridCache *grid_data;
} LightCache;
/* LightCache->flag */
enum {
- LIGHTCACHE_BAKED = (1 << 0),
- LIGHTCACHE_BAKING = (1 << 1),
- LIGHTCACHE_CUBE_READY = (1 << 2),
- LIGHTCACHE_GRID_READY = (1 << 3),
- /* Update tagging */
- LIGHTCACHE_UPDATE_CUBE = (1 << 4),
- LIGHTCACHE_UPDATE_GRID = (1 << 5),
- LIGHTCACHE_UPDATE_WORLD = (1 << 6),
- LIGHTCACHE_UPDATE_AUTO = (1 << 7),
+ LIGHTCACHE_BAKED = (1 << 0),
+ LIGHTCACHE_BAKING = (1 << 1),
+ LIGHTCACHE_CUBE_READY = (1 << 2),
+ LIGHTCACHE_GRID_READY = (1 << 3),
+ /* Update tagging */
+ LIGHTCACHE_UPDATE_CUBE = (1 << 4),
+ LIGHTCACHE_UPDATE_GRID = (1 << 5),
+ LIGHTCACHE_UPDATE_WORLD = (1 << 6),
+ LIGHTCACHE_UPDATE_AUTO = (1 << 7),
};
/* EEVEE_LightCacheTexture->data_type */
enum {
- LIGHTCACHETEX_BYTE = (1 << 0),
- LIGHTCACHETEX_FLOAT = (1 << 1),
- LIGHTCACHETEX_UINT = (1 << 2),
+ LIGHTCACHETEX_BYTE = (1 << 0),
+ LIGHTCACHETEX_FLOAT = (1 << 1),
+ LIGHTCACHETEX_UINT = (1 << 2),
};
#ifdef __cplusplus