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authorCampbell Barton <campbell@blender.org>2022-06-30 05:14:22 +0300
committerCampbell Barton <campbell@blender.org>2022-06-30 05:14:22 +0300
commitb6c28002acb802dcad8a23c0721209103f00f686 (patch)
tree07426be8ea1a11ded6837ef652e7d757f5179c22 /source/blender/makesdna/DNA_lineart_types.h
parent209f2b85d745dc7e31b8272db1f30778d7fe2aa8 (diff)
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/makesdna/DNA_lineart_types.h')
-rw-r--r--source/blender/makesdna/DNA_lineart_types.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/makesdna/DNA_lineart_types.h b/source/blender/makesdna/DNA_lineart_types.h
index 4f736703203..1ff656f85ed 100644
--- a/source/blender/makesdna/DNA_lineart_types.h
+++ b/source/blender/makesdna/DNA_lineart_types.h
@@ -51,16 +51,18 @@ typedef enum eLineartEdgeFlag {
LRT_EDGE_FLAG_LOOSE = (1 << 5),
LRT_EDGE_FLAG_LIGHT_CONTOUR = (1 << 6),
/* LRT_EDGE_FLAG_FOR_FUTURE = (1 << 7), */
- /* It's a legacy limit of 8 bits for feature lines that come from original mesh edges. It should
- not be needed in current object loading scheme, but might still be relevant if we are to
- impelment EditMesh loading, so don't exceed 8 bits just yet. */
+ /**
+ * It's a legacy limit of 8 bits for feature lines that come from original mesh edges. It should
+ * not be needed in current object loading scheme, but might still be relevant if we are to
+ * implement edit-mesh loading, so don't exceed 8 bits just yet.
+ */
LRT_EDGE_FLAG_PROJECTED_SHADOW = (1 << 8),
/* To determine an edge to be occluded from the front or back face it's lying on. */
LRT_EDGE_FLAG_SHADOW_FACING_LIGHT = (1 << 9),
/** Also used as discarded line mark. */
LRT_EDGE_FLAG_CHAIN_PICKED = (1 << 10),
LRT_EDGE_FLAG_CLIPPED = (1 << 11),
- /** Used to specify contor from viewing camera when computing shadows. */
+ /** Used to specify contour from viewing camera when computing shadows. */
LRT_EDGE_FLAG_CONTOUR_SECONDARY = (1 << 12),
/** Limited to 16 bits for the entire thing. */