diff options
author | Matt Ebb <matt@mke3.net> | 2008-09-26 11:12:36 +0400 |
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committer | Matt Ebb <matt@mke3.net> | 2008-09-26 11:12:36 +0400 |
commit | 5adff90b0868f88050e601092b35628fa3ae132b (patch) | |
tree | 3073660292c9339a1f4e360698fbbca970614d9c /source/blender/makesdna/DNA_material_types.h | |
parent | 78c50f7af1d694252984885e0eac87682647e2d2 (diff) |
* Some more tweaks to particle density rendering. I'm not 100%
sure if this is 'correct' but so far in testing it's been working
pretty well.
This also exposes a new 'Nearest' value, to determine how many
nearby particles are taken into account when determining density.
A greater number is more accurate, but slower.
Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_material_types.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h index 814e9b9ab66..dc23e7fcc6a 100644 --- a/source/blender/makesdna/DNA_material_types.h +++ b/source/blender/makesdna/DNA_material_types.h @@ -72,7 +72,10 @@ typedef struct Material { float vol_absorption_col[3]; float vol_part_searchradius; short vol_raydepth; + short vol_part_maxnearest; short vol_shadeflag; + short vol_pad[3]; + float fresnel_mir, fresnel_mir_i; float fresnel_tra, fresnel_tra_i; |