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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-02-11 18:43:31 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-02-11 18:43:31 +0300
commitd98603129ca30aabe29f17f28f4ac72dbc0ca4ac (patch)
tree0216329ae9aaba7706eedc1f8aa25a35107aa16e /source/blender/makesdna/DNA_material_types.h
parent4746fbd8ce9edf4c898fb690ffff0c664636d769 (diff)
Added an option "Cast Approximate" to control if a material should cast
shadow when using approximate AO, separate from "Traceable".
Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
-rw-r--r--source/blender/makesdna/DNA_material_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index 7a19262b0cd..d41c286a93f 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -234,6 +234,7 @@ typedef struct Material {
/* shade_flag */
#define MA_CUBIC 1
#define MA_OBCOLOR 2
+#define MA_APPROX_OCCLUSION 4
/* diff_shader */
#define MA_DIFF_LAMBERT 0