diff options
author | Matt Ebb <matt@mke3.net> | 2007-09-07 07:48:50 +0400 |
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committer | Matt Ebb <matt@mke3.net> | 2007-09-07 07:48:50 +0400 |
commit | 0ba5295404dd1c2ee04a9e7823eafc664562f4eb (patch) | |
tree | 816891a80322ecc06a5016cfb1e8ef4abba9f0ba /source/blender/makesdna/DNA_material_types.h | |
parent | f85cd06873a991fec91766ea8cd5efe3eda17594 (diff) |
* QMC Raytracing
This introduces QMC sampling for use in glossy reflections/refractions, soft raytraced shadows, and ambient occlusion.
This work includes many new features and speed-ups, so check out the nice docs here:
Glossy Reflection/Refraction
http://www.blender.org/development/current-projects/changes-since-244/glossy-reflectionrefraction/
Raytraced Soft Shadows
http://www.blender.org/development/current-projects/changes-since-244/raytraced-soft-shadows/
QMC Sampling
http://www.blender.org/development/current-projects/changes-since-244/qmc-sampling/
Many thanks to Brecht van Lommel for some initial code snippets and for reviewing the patch, and especially to Alfredo de Greef who gave me a lot of guidance and help along the way!
Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_material_types.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h index b6bc475fb28..252af0ebdb1 100644 --- a/source/blender/makesdna/DNA_material_types.h +++ b/source/blender/makesdna/DNA_material_types.h @@ -73,6 +73,14 @@ typedef struct Material { short har; char seed1, seed2; + float gloss_mir, gloss_tra; + short samp_gloss_mir, samp_gloss_tra; + float adapt_thresh_mir, adapt_thresh_tra; + float aniso_gloss_mir; + float dist_mir; + short fadeto_mir; + short pad1; + int mode, mode_l; /* mode_l is the or-ed result of all layer modes */ short flarec, starc, linec, ringc; float hasize, flaresize, subsize, flareboost; @@ -183,6 +191,10 @@ typedef struct Material { #define MA_MODE_MASK 0x1fffffff /* all valid mode bits */ +/* ray mirror fadeout */ +#define MA_RAYMIR_FADETOSKY 0 +#define MA_RAYMIR_FADETOMAT 1 + /* diff_shader */ #define MA_DIFF_LAMBERT 0 #define MA_DIFF_ORENNAYAR 1 |