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authorTon Roosendaal <ton@blender.org>2005-12-17 17:05:40 +0300
committerTon Roosendaal <ton@blender.org>2005-12-17 17:05:40 +0300
commit128b187db1561b65d0cc558ae3185d032eb49c17 (patch)
tree3076da03e3016b4f57e495e1d708edcb0d672b34 /source/blender/makesdna/DNA_material_types.h
parent16aa8ea1b0b951d15dc04b2c9412a6b58f63447b (diff)
Orange: New option "Shadow Bias", to extend the boundary between shadow or
no shadow a little bit. Uses same threshold function as the "Bias" button. (That latter still works, and will use an automatic bias value based on the geometry, to prevent terminator errors in raytracing). Anyhoo, with this manual bias you can get rid of terminator problems for weird diffuse shaders now as well (like tangent or fresnel). Committed a few more files than needed, that's just code cleanup.
Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
-rw-r--r--source/blender/makesdna/DNA_material_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index 9991148ad3d..8e150b10a82 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -85,7 +85,7 @@ typedef struct Material {
short flarec, starc, linec, ringc;
float hasize, flaresize, subsize, flareboost;
float strand_sta, strand_end, strand_ease;
- float pad1;
+ float sbias; /* shadow bias */
/* for buttons and render*/
char rgbsel, texact, pr_type, pad;