diff options
author | Matt Ebb <matt@mke3.net> | 2007-11-15 03:11:00 +0300 |
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committer | Matt Ebb <matt@mke3.net> | 2007-11-15 03:11:00 +0300 |
commit | d273ae05712901ef7619219db9864a3734bf4f22 (patch) | |
tree | 60ca5c1c584eb60bbc1d06bf1929d942574279a3 /source/blender/makesdna/DNA_material_types.h | |
parent | eedfb86ea57f17445f8f7e5fe9affd620843b70c (diff) |
* New material option: TexFace Alpha
This is an additional option for 'TexFace', which uses the alpha of
the UV assigned faces as well as the colour. It appears in material
buttons as a little 'A' button next to 'TexFace', when 'TexFace is
switched on. It's a bit horrible, but no point tweaking that layout in
isolation at this stage.
This image is using texface alpha, with different assigned images, all
sharing the one material:
http://mke3.net/blender/devel/rendering/texface_alpha.jpg
Usually I consider texface (and teaching people to use it for UV
mapping) to be pretty evil, but in some cases, when you have lots of
separate images that you want to control in the one material, it can
be quite handy.
Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_material_types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h index 252af0ebdb1..3e2197f2d83 100644 --- a/source/blender/makesdna/DNA_material_types.h +++ b/source/blender/makesdna/DNA_material_types.h @@ -188,6 +188,7 @@ typedef struct Material { /* qdn: a bit clumsy this, tangents needed for normal maps separated from shading */ #define MA_NORMAP_TANG 0x8000000 #define MA_GROUP_NOLAY 0x10000000 +#define MA_FACETEXTURE_ALPHA 0x20000000 #define MA_MODE_MASK 0x1fffffff /* all valid mode bits */ |