diff options
author | Ton Roosendaal <ton@blender.org> | 2005-12-04 23:43:41 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-12-04 23:43:41 +0300 |
commit | dd1f6c649a42258c71a2234eeede0b16b3ef245f (patch) | |
tree | d4f1ebf816bcd4bdc9e86e424d1064bf55060b5e /source/blender/makesdna/DNA_material_types.h | |
parent | 386ac3877a83cb19f5c4134bd108afc93f6f994c (diff) |
Orange bramch:
New diffuse shader, "Fresnel", which using existing fresnel formula.
Since it hilights edges (away from lamp), nice to fill darker parts with
the new layering system.
Weird stuff though;
http://www.blender.org/bf/0001_0040.avi
(Movie disappears in a couple of days!)
Note; for ray-shadow you need to use the Bias, to prevent 'terminator'
problems. I made that option default now.
Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_material_types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h index 395c438c6e3..3f74370ac1f 100644 --- a/source/blender/makesdna/DNA_material_types.h +++ b/source/blender/makesdna/DNA_material_types.h @@ -173,6 +173,7 @@ typedef struct Material { #define MA_DIFF_ORENNAYAR 1 #define MA_DIFF_TOON 2 #define MA_DIFF_MINNAERT 3 +#define MA_DIFF_FRESNEL 4 /* spec_shader */ #define MA_SPEC_COOKTORR 0 |