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authorMatt Ebb <matt@mke3.net>2006-06-07 12:23:35 +0400
committerMatt Ebb <matt@mke3.net>2006-06-07 12:23:35 +0400
commitefca4752d84aa73ed554002fc664c1f184839824 (patch)
tree44ee89a4a0c60fc4f061c6b4f31768f1ec06494c /source/blender/makesdna/DNA_material_types.h
parentb7b99be387a8beb707d3b944697bd69455a1f697 (diff)
* Updated the preview render scene .blend
- Improved lighting and background (also turned off shadows, unnecessary and a potential slowdown in generating the preview) - UV unwrapped the sphere and monkey models, so you can actually see something useful when a texture is mapped to UV - Added a 'hair' preview option (reused sphere icon will be eventually forthcoming)
Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
-rw-r--r--source/blender/makesdna/DNA_material_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index 41bdb815ac8..19804d27373 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -253,6 +253,7 @@ typedef struct Material {
#define MA_TEXTURE 5
#define MA_LAMP 6
#define MA_SKY 7
+#define MA_HAIR 10
/* pr_back */
#define MA_DARK 1