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authorTon Roosendaal <ton@blender.org>2003-07-20 00:31:29 +0400
committerTon Roosendaal <ton@blender.org>2003-07-20 00:31:29 +0400
commit9bf630a1f32a264b5e0a6842ebb812e7eb52556e (patch)
tree3da4b284da99cc4e42eb0501b099263a5245ad8e /source/blender/makesdna/DNA_material_types.h
parent86073223850632a34babb87bbf5996bff06dbc97 (diff)
WARNING: with makefiles I could not get a stable blender compiled.
do a make clean in source/blender/ to be sure! - Included the new shaders from Cessen... well, only the shader calls themselves. To make sure the shaders work I nicely integrated it - MaterialButtons: layout changed a bit, but still resembles the old layout. The 'shader' options now are located together. - Shaders are separated in 'diffuse' and 'specular'. You can combine them freely. - diffuse Lambert: old shader diffuse Oren Nayar: new shader, gives sandy/silky/skinny material well diffuse Toon: for cartoon render - specular Phong: new spec, traditional 70ies spec specular CookTorr: a reduced version of cook torrance shading, does off specular peak well specular Blinn: new spec, same features as CookTorr, but with extra 'refraction' setting specular Toon: new spec for cartoon render - default blender starts with settings that render compatible! - works in shaded view and preview-render - works in unified render Further little changes: - removed paranoia compile warnings from render/loader/blenlib - and the warnings at files I worked at were removed.
Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
-rw-r--r--source/blender/makesdna/DNA_material_types.h16
1 files changed, 15 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index 3789a296120..36b3e811953 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -69,7 +69,10 @@ typedef struct Material {
char rgbsel, texact, pr_type, septex;
short pr_back, pr_lamp;
- int pad1;
+ /* shaders */
+ short diff_shader, spec_shader;
+ float roughness, refrac;
+ float param[4]; /* size, smooth, size, smooth, for toonshader */
short texco, mapto;
struct MTex *mtex[8];
@@ -120,6 +123,17 @@ typedef struct Material {
#define MA_HALO_SHADE 0x4000
#define MA_HALO_FLARE 0x8000
+/* diff_shader */
+#define MA_DIFF_LAMBERT 0
+#define MA_DIFF_ORENNAYAR 1
+#define MA_DIFF_TOON 2
+
+/* spec_shader */
+#define MA_SPEC_COOKTORR 0
+#define MA_SPEC_PHONG 1
+#define MA_SPEC_BLINN 2
+#define MA_SPEC_TOON 3
+
/* dynamode */
#define MA_DRAW_DYNABUTS 1
#define MA_FH_NOR 2