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authorClément Foucault <foucault.clem@gmail.com>2017-08-10 00:48:42 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-08-10 16:43:48 +0300
commit7641f92710a09ea089748896bbad0bf5383ba349 (patch)
tree4154777065ee5930ac8323a87efb38302433cb27 /source/blender/makesdna/DNA_material_types.h
parent7ef8a49ad5b119b3a08e1313eec051e320dcc3d2 (diff)
Eevee: Refraction: Make it available for opaque materials.
Theses Materials are rendered after the SSR pass. The only difference with previous method is that they have a depth prepass (less overdraw) and are not sorted.
Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
-rw-r--r--source/blender/makesdna/DNA_material_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index 71d1cfc8e70..f4f68e112e2 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -511,7 +511,7 @@ enum {
/* blend_flag */
enum {
MA_BL_HIDE_BACKSIDE = (1 << 0),
- MA_BL_REFRACTION = (1 << 1),
+ MA_BL_SS_REFRACTION = (1 << 1),
};
/* blend_shadow */