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authorClément Foucault <foucault.clem@gmail.com>2018-12-23 18:26:21 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-01-11 18:00:23 +0300
commitb98e6743dcaf8ec513bbbadc0015cb8729a72a18 (patch)
tree6eca66c816ff25cbe91b31a7a370ed0efcef723c /source/blender/makesdna/DNA_material_types.h
parent9177bb33f68f66609b29e1e53a90552cae8026b3 (diff)
Texture Paint: Add filtering option for texture paint overlay
The overlay should now use the texture interpolation setting in material mode. In image mode, there is now a new button to let the user choose the texture filter. The option is located in the Texture Slots popover and only shows in Image mode.
Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
-rw-r--r--source/blender/makesdna/DNA_material_types.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index 1e8173fc16d..6cd964fddf9 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -54,7 +54,8 @@ typedef struct TexPaintSlot {
char *uvname;
/** Do we have a valid image and UV map. */
int valid;
- int pad;
+ /** Copy of node inteporlation setting. */
+ int interp;
} TexPaintSlot;
typedef struct MaterialGPencilStyle {