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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2010-02-16 05:10:27 +0300
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2010-02-16 05:10:27 +0300
commitca908e21e215a87f0783fed47feed394ccdea4d6 (patch)
treeaab534b326c40b8548b91ecbbcd2952c17837a58 /source/blender/makesdna/DNA_material_types.h
parent12506ed6a106310c0d35df0cf064a0d294001385 (diff)
Added support for transparent stroke colors (again).
Transparent strokes are rendered by means of transparent vertex colors. To make this possible, Blender's internal renderer has been slightly extended to allow transparent vertex colors. When Material::vcol_alpha is non-zero, the renderer takes MCol::a into account.
Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
-rw-r--r--source/blender/makesdna/DNA_material_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index fa6cddd8227..3b516eeb0a7 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -158,7 +158,7 @@ typedef struct Material {
short sss_flag, sss_preset;
int mapto_textured; /* render-time cache to optimise texture lookups */
- int pad4;
+ short vcol_alpha, pad4;
ListBase gpumaterial; /* runtime */
} Material;