diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-12-23 18:26:21 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-01-11 18:00:23 +0300 |
commit | b98e6743dcaf8ec513bbbadc0015cb8729a72a18 (patch) | |
tree | 6eca66c816ff25cbe91b31a7a370ed0efcef723c /source/blender/makesdna/DNA_material_types.h | |
parent | 9177bb33f68f66609b29e1e53a90552cae8026b3 (diff) |
Texture Paint: Add filtering option for texture paint overlay
The overlay should now use the texture interpolation setting in material
mode.
In image mode, there is now a new button to let the user choose the texture
filter. The option is located in the Texture Slots popover and only shows
in Image mode.
Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_material_types.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h index 1e8173fc16d..6cd964fddf9 100644 --- a/source/blender/makesdna/DNA_material_types.h +++ b/source/blender/makesdna/DNA_material_types.h @@ -54,7 +54,8 @@ typedef struct TexPaintSlot { char *uvname; /** Do we have a valid image and UV map. */ int valid; - int pad; + /** Copy of node inteporlation setting. */ + int interp; } TexPaintSlot; typedef struct MaterialGPencilStyle { |