diff options
author | Matt Ebb <matt@mke3.net> | 2008-10-13 03:39:52 +0400 |
---|---|---|
committer | Matt Ebb <matt@mke3.net> | 2008-10-13 03:39:52 +0400 |
commit | a6bd4480ee218d4e3885691262aed13abf4241b0 (patch) | |
tree | abad0c3357cfd87f91a671b8554be4c3db83bef7 /source/blender/makesdna/DNA_material_types.h | |
parent | 2211b46084f4dc965f66649f01fcda69150225e8 (diff) |
* A few volume rendering tweaks:
- modified point density so that it returns a more consistent
density with regards to search radius. Previously larger radii
would give much higher density but this is equalised out now.
- Added a new volume material option 'density scale'. This is an
overall scale multiplier for density, allowing you to (for
example) crank down the density to a more desirable range if
you're working at a large physical scale. Volume rendering is
fundamentally scale dependant so this lets you correct to get the
right visual result.
- Also tweaked a few constants, old files won't render exactly
the same, just minor things though.
Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_material_types.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h index 4e006d17682..3efb8d9c116 100644 --- a/source/blender/makesdna/DNA_material_types.h +++ b/source/blender/makesdna/DNA_material_types.h @@ -66,7 +66,7 @@ typedef struct Material { short pad5[3]; /* volumetrics */ - float vol_alphathresh; + float vol_density_scale; float vol_stepsize, vol_shade_stepsize; float vol_absorption, vol_scattering; float vol_absorption_col[3]; |