diff options
author | Matt Ebb <matt@mke3.net> | 2008-10-13 10:46:23 +0400 |
---|---|---|
committer | Matt Ebb <matt@mke3.net> | 2008-10-13 10:46:23 +0400 |
commit | 51d51991e59f98e7cff3a035d5ba3a142f1ed7e0 (patch) | |
tree | 188053ba993aa33c59375b6288a56e91d7be4aa8 /source/blender/makesdna/DNA_material_types.h | |
parent | d6808c2b4b9d53f5481e96d4041e67b20f1d56f0 (diff) |
* Added support for solid objects casting shadows within a volume.
Currently it only supports solid shadows - if it's a solid object, it will cast
100% shadow. Support for transparent shadows can potentially be added down the
track.
http://mke3.net/blender/devel/rendering/volumetrics/vol_shad_internal.jpg
Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_material_types.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h index 86de34e5d26..7b6e945dfbf 100644 --- a/source/blender/makesdna/DNA_material_types.h +++ b/source/blender/makesdna/DNA_material_types.h @@ -356,7 +356,7 @@ typedef struct Material { /* vol_shadeflag */ #define MA_VOL_SHADED 1 #define MA_VOL_ATTENUATED 2 -#define MA_VOL_SHADOWED 4 +#define MA_VOL_RECVSHADOW 4 /* vol_phasefunc_type */ #define MA_VOL_PH_ISOTROPIC 0 |