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authorClément Foucault <foucault.clem@gmail.com>2017-01-05 12:48:22 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-01-05 13:28:11 +0300
commit624f3c254f2b70fd78bbf7b562a7c6b156db78b8 (patch)
treef662f529217447373449503fe07d3f3d61e870c7 /source/blender/makesdna/DNA_material_types.h
parent0c4776280da79a4a20955be1e9d44bfb7e111966 (diff)
(Clay) Added Render settings:
- Default clay settings inside Scene RNA - Material clay settings RNA is here and will be used once we can render multiple meshes
Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
-rw-r--r--source/blender/makesdna/DNA_material_types.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index 0c500e366a7..e078eb86667 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -90,6 +90,11 @@ typedef struct TexPaintSlot {
int pad;
} TexPaintSlot;
+typedef struct EngineSettingsClay {
+ short matcap_icon; /* Icon ID */
+ short pad;
+} EngineSettingsClay;
+
typedef struct Material {
ID id;
struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
@@ -203,6 +208,10 @@ typedef struct Material {
struct TexPaintSlot *texpaintslot; /* cached slot for painting. Make sure to recalculate before use
* with refresh_texpaint_image_cache */
+ /* Engine Settings */
+ struct EngineSettingsClay clay;
+ char pad6[4];
+
ListBase gpumaterial; /* runtime */
} Material;