diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-31 14:32:53 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-01 12:01:55 +0300 |
commit | c450966e9562eb352b869f3b554d60a42dea2fa1 (patch) | |
tree | 8cdf507041087221dbf07c66f476b8618312872d /source/blender/makesdna/DNA_material_types.h | |
parent | 3b2d3a3cd11d07945b18252359378ffadddfe3bd (diff) |
Workbench: Material specific settings for the specular
- Uses the roughness setting of the basic eevee material
- renamed gloss_mir to roughness
- set default of roughness to 0.25
- renamed ray_mirror to metallic
- cleaned up material rna (BI mirror struct)
- use BLINN phong model
- normalize incoming/outgoing specular light
- when using camera oriented studiolight, the SolidLight will be used
for specular highlights
- EXPERIMENT: when in world oriented studiolight only the shadow direction will be used.
- change the settings of the internal light to make scenes more
readable
Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_material_types.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h index 564e6aee3fc..64c40cc3efa 100644 --- a/source/blender/makesdna/DNA_material_types.h +++ b/source/blender/makesdna/DNA_material_types.h @@ -73,7 +73,13 @@ typedef struct Material { /* Colors from Blender Internal that we are still using. */ float r, g, b; float specr, specg, specb; - float alpha, ray_mirror, spec, gloss_mir; + float alpha DNA_DEPRECATED; + float ray_mirror DNA_DEPRECATED; + float spec; + float gloss_mir DNA_DEPRECATED; /* renamed and inversed to roughness */ + float roughness; + float metallic; + float pad4[2]; /* Ror buttons and render. */ char pr_type, use_nodes; |