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authorJoshua Leung <aligorith@gmail.com>2010-02-17 13:21:07 +0300
committerJoshua Leung <aligorith@gmail.com>2010-02-17 13:21:07 +0300
commita6e19982221dcc82d350d77cdb9bc16a2337ad9d (patch)
treeb8087c65b2e0d40a343fb1afe80cce0d49d03348 /source/blender/makesdna/DNA_material_types.h
parentc011bbbdb9013ed8a6a42ae728ccdb018ff661cd (diff)
Animation Editors - Texture Animation:
Texture animation is now shown in the animation editors. Texture stacks are shown for each Material/Lamp/World block that uses them. There is currently still a bit of a bug with this which means that unless the owner of the texture stack is animated too, the animation data for the textures won't show up. This will get rectified soon though.
Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
-rw-r--r--source/blender/makesdna/DNA_material_types.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index fa6cddd8227..f8eb6e76693 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -181,6 +181,11 @@ typedef struct Material {
#define MA_IS_USED 1
/* for dopesheet */
#define MA_DS_EXPAND 2
+ /* for dopesheet (texture stack expander)
+ * NOTE: this must have the same value as other texture stacks,
+ * otherwise anim-editors will not read correctly
+ */
+#define MA_DS_SHOW_TEXS 4
/* mode (is int) */
#define MA_TRACEBLE 1