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authorCampbell Barton <ideasman42@gmail.com>2011-09-20 10:25:15 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-09-20 10:25:15 +0400
commit13dfd8299758a5248613624e99a1643f35e2ff4e (patch)
tree6e10f1aa1c9fab187cae0172890153bb6ff5d252 /source/blender/makesdna/DNA_material_types.h
parent2b1513dbdad785c0f95acbe195215706a2ee873b (diff)
changes for materials to treat them as shorts not int/chars (since they are stored as shorts intermally)
- converting nurbs to mesh was casting the material to unsigned char. - subsurf was casting to char, then int -> short in a loop. - have material functions take & return shorts.
Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
-rw-r--r--source/blender/makesdna/DNA_material_types.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index 09255adb829..6719dc8d9af 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -205,8 +205,9 @@ typedef struct Material {
/* maximum number of materials per material array.
* (on object, mesh, lamp, etc.). limited by
- * short mat_nr in verts, faces. */
-#define MAXMAT 32767
+ * short mat_nr in verts, faces.
+ * -1 becayse for active material we store the index + 1 */
+#define MAXMAT (32767-1)
/* material_type */
#define MA_TYPE_SURFACE 0