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authorAntony Riakiotakis <kalast@gmail.com>2014-07-23 22:06:29 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-07-23 22:06:41 +0400
commitaf162658e1270b7442eb064360d1bec75c621c1a (patch)
tree638cae16abc9b10dae39763a7df0bd3a9890f228 /source/blender/makesdna/DNA_material_types.h
parent1f55044617d167e81bc56cc359a1adf886045447 (diff)
Texture painting:
Add ability to select UV layer from the layer panel.
Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
-rw-r--r--source/blender/makesdna/DNA_material_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index 02d1103c08e..ba617baa4e0 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -85,7 +85,7 @@ typedef struct GameSettings {
typedef struct TexPaintSlot {
struct Image *ima; /* image to be painted on */
- char uvname[64]; /* customdata index for uv layer, MAX_NAME*/
+ char *uvname; /* customdata index for uv layer, MAX_NAME*/
} TexPaintSlot;
typedef struct Material {