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authorMatt Ebb <matt@mke3.net>2009-08-13 09:21:25 +0400
committerMatt Ebb <matt@mke3.net>2009-08-13 09:21:25 +0400
commit5a21bc578cc392b9f21ee5355f4062075f45f907 (patch)
tree3e05ca77ef3d1be07b22433275df09cad6f4a405 /source/blender/makesdna/DNA_material_types.h
parent44ca632ce77edbbb0a85f5ca8dde26c68f9efbd1 (diff)
parent7da0d1a71efee9b360eb344e7bfaa9b5f0f4ece5 (diff)
* First commit merging 2.4-based sim_physics in to volume25 branch.
Integration is still very rough around the edges and WIP, but it works, and can render smoke (using new Smoke format in Voxel Data texture) --> http://vimeo.com/6030983 More to come, but this makes things much easier to work on for me :)
Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
-rw-r--r--source/blender/makesdna/DNA_material_types.h46
1 files changed, 46 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index 8428e750025..22ec0f6d59e 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -47,6 +47,25 @@ struct Ipo;
/* WATCH IT: change type? also make changes in ipo.h */
+typedef struct VolumeSettings {
+ short stepsize_type;
+ short precache_resolution;
+ float stepsize, shade_stepsize;
+ float depth_cutoff;
+ short shade_type;
+ short vpad;
+ float density_scale;
+ float absorption, scattering;
+ float absorption_col[3];
+ short shadeflag;
+ short phasefunc_type;
+ float phasefunc_g;
+ float vpad2[2];
+
+ float ms_diff, ms_intensity;
+ int ms_steps;
+} VolumeSettings;
+
typedef struct Material {
ID id;
struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
@@ -62,6 +81,8 @@ typedef struct Material {
float translucency;
/* end synced with render_types.h */
+ struct VolumeSettings vol;
+
float fresnel_mir, fresnel_mir_i;
float fresnel_tra, fresnel_tra_i;
float filter; /* filter added, for raytrace transparency and transmissivity */
@@ -330,5 +351,30 @@ typedef struct Material {
/* sss_flag */
#define MA_DIFF_SSS 1
+/* vol_stepsize_type */
+#define MA_VOL_STEP_RANDOMIZED 0
+#define MA_VOL_STEP_CONSTANT 1
+#define MA_VOL_STEP_ADAPTIVE 2
+
+/* vol_shadeflag */
+#define MA_VOL_SHADED 1
+#define MA_VOL_RECVSHADOW 4
+#define MA_VOL_PRECACHESHADING 8
+#define MA_VOL_USEALPHA 16
+
+/* vol_shading_type */
+#define MA_VOL_SHADE_NONE 0
+#define MA_VOL_SHADE_SINGLE 1
+#define MA_VOL_SHADE_MULTIPLE 2
+#define MA_VOL_SHADE_SINGLEPLUSMULTIPLE 3
+
+/* vol_phasefunc_type */
+#define MA_VOL_PH_ISOTROPIC 0
+#define MA_VOL_PH_MIEHAZY 1
+#define MA_VOL_PH_MIEMURKY 2
+#define MA_VOL_PH_RAYLEIGH 3
+#define MA_VOL_PH_HG 4
+#define MA_VOL_PH_SCHLICK 5
+
#endif