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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-17 17:32:43 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-17 17:32:43 +0400
commit20585a8b8dc50bc1a090f2d44066540839ee7303 (patch)
tree508d1240624ed64ae88ee824a52efd08e8a810e2 /source/blender/makesdna/DNA_material_types.h
parentd08b06f773c754c70886901b8964c8093f920a75 (diff)
Render: local light group option for materials, blender internal feature from
the render branch. When a material is linked in and has a light group override, this can now use a local group in the scene file, by replacing the linked light group with a local group that has the same name. A use case might be controlling the specular highlight on linked character's eyes per scene. Patch from render branch by Pablo Vazquez.
Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
-rw-r--r--source/blender/makesdna/DNA_material_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index 374cc8e7379..51f9af278fe 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -292,6 +292,7 @@ typedef struct Material {
#define MA_CUBIC 1
#define MA_OBCOLOR 2
#define MA_APPROX_OCCLUSION 4
+#define MA_GROUP_LOCAL 8
/* diff_shader */
#define MA_DIFF_LAMBERT 0