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authorClément Foucault <foucault.clem@gmail.com>2017-08-10 16:43:15 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-08-10 16:43:48 +0300
commit6e2f17ea02be5caa9eee8a68ccd558474030b29a (patch)
tree29584459e5306ede452923a4956b17ac85eacc3d /source/blender/makesdna/DNA_material_types.h
parent896154d15de716ef360d0187cb89f44102ac31ef (diff)
Eevee: Refraction: Add "thickness" parameter.
This enables to fake a second refraction event. This is great to simulate thin planar objects such as glass panels.
Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
-rw-r--r--source/blender/makesdna/DNA_material_types.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index f4f68e112e2..220326fb01d 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -213,10 +213,11 @@ typedef struct Material {
/* Transparency */
float alpha_threshold;
+ float refract_depth;
char blend_method;
char blend_shadow;
char blend_flag;
- char pad6;
+ char pad6[5];
/* image to use for image/uv space, also bake target
* (not to be used shading/rendering pipeline, this is editor featyure only!). */